Skip to the page
Every Rust server graded on real, live numbers. 32,078 players on the roll · 11,614 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 92.208.174.128:28015
Name of server

neurocore solo: experimental

RegisterAbsentOffline
Region–
Address92.208.174.128:28015
Last checked3d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

16 out of 100, the average of 2 subjects

On the class lists: F (31), with population over 48 hours and no performance mark.

Players now 0/ 3 0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 3 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,351 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct13 Oct17 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
44 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
62 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
18 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

Quick answers

from the figures on this page

About the server

Where in the world is neurocore solo: experimental?

No region is published for neurocore solo: experimental. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 92.208.174.128:28015.

How reliable is neurocore solo: experimental, and is it up?

You cannot join now: neurocore solo: experimental is offline, last seen 3 days 11 hours ago. For the last 7 full days, it was up 6 of 168 hours, or 4% of the time. It was first seen by Rust Server Score on 5 October 2026.

Which Rust version is neurocore solo: experimental running?

You will find neurocore solo: experimental on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does neurocore solo: experimental reset?

neurocore solo: experimental has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 23 days 7 hours.

Player count

What position does neurocore solo: experimental hold in the rankings?

In the top 69% of all ranked servers, neurocore solo: experimental sits at #15,351 for player hours over the last seven days.

What does the population on neurocore solo: experimental look like?

The last sighting of neurocore solo: experimental was 3 days 11 hours ago, and it is offline right now. A seven-day average of 0 players applies here.

Tags

What do neurocore solo: experimental's tags stand for?

You'll see neurocore solo: experimental tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp3 (Max players): Its slot count is 3; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does neurocore solo: experimental appear in the Rust Server Score lists and filters?

Rust Server Score lists that include neurocore solo: experimental: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

What settings and rules apply on neurocore solo: experimental?

Nothing in the name of neurocore solo: experimental states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are not covered by VAC, Valve's anti-cheat.

Can you tell me which map neurocore solo: experimental uses?

The game generates a procedural map for neurocore solo: experimental.

Getting in

How should you connect to neurocore solo: experimental?

To connect, start Rust, press F1, and type client.connect 92.208.174.128:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp3
Max players Its slot count is 3.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.