On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#11,862top 53%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
47/ 100
D
Working its way up from the back of the class: #11,862 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
94/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 3,100 places this week.
A steady term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap3.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 1 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:44 UTCFW27d ago
1
–
running
0
Mon 28 Sep, 02:01 UTC31d ago
2
✓ held half
3.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Damaged Gamers. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 92.238.195.246:28015.
How reliable is Damaged Gamers, and is it up?
Right now, Damaged Gamers is online. About 4 days 5 hours ago, it restarted, based on the uptime it reports. It was up 88% of the time over the last 7 full days, 148 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is Damaged Gamers smooth to play on?
It never fell below 52 server fps in the last 48 hours, averaging 56. Buildings, deployables and everything else in the world added up to as many as 124,577 entities. At its highest, it used 4,729 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Damaged Gamers on?
You will find Damaged Gamers on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Damaged Gamers wipe, and how often?
The record holds too few of Damaged Gamers's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 12 hours.
What happens on Damaged Gamers when wipe day arrives?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 1 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
Where does Damaged Gamers place in the wider field of Rust servers?
Over the last seven days, Damaged Gamers has #11,862 for player hours, in the top 53% of all ranked servers.
How many players does Damaged Gamers usually have?
Right now, 0 players are on Damaged Gamers, which has 10 slots. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
What is meant by the tags on Damaged Gamers?
gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Damaged Gamers publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Damaged Gamers?
These Rust Server Score lists count Damaged Gamers among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Damaged Gamers set up, and what rules does it keep?
Nothing in the name of Damaged Gamers states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Damaged Gamers uses?
The game generates the procedural map on Damaged Gamers at size 4,500 with seed 2009818051. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Damaged Gamers?
To connect, start Rust, press F1, and type client.connect 92.238.195.246:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max playersIts slot count is 10.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); population is the one to work on (F).