Working its way up from the back of the class: #15,064 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 4,141 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in wipe hold (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 22:39 UTC, in 1d 19h.
Its weekly schedule tag · low confidence
usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
1d 19hFri 30 Oct, 22:39 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
8d 19hFri 6 Nov, 22:39 UTC
15d 19hFri 13 Nov, 22:39 UTC
22d 19hFri 20 Nov, 22:39 UTC
29d 19hFri 27 Nov, 22:39 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
36d 19hFri 4 Dec, 22:39 UTC
The first 48 hours of its last wipes
Fri 16 OctSat 10 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 22:39 UTC12d ago
1
–
running
1
Sat 10 Oct, 10:37 UTC18d ago
1
✓ held half
6.5 days
1
Fri 9 Oct, 23:12 UTC19d ago
1
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU/UA] RustyRed Test Server sit?
You'll see [EU/UA] RustyRed Test Server listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 93.171.189.26:28015 is the address to use.
How dependable is [EU/UA] RustyRed Test Server, and is it online at the moment?
The server is down: [EU/UA] RustyRed Test Server is offline now, with the last sighting 12 days ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 2 October 2026.
On what Rust version does [EU/UA] RustyRed Test Server sit?
Rust network protocol 2634 and build 167781 on Windows is what [EU/UA] RustyRed Test Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [EU/UA] RustyRed Test Server wipe, and how often?
Too few wipes on [EU/UA] RustyRed Test Server are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Friday 30 October at 22:39 UTC. It has been running its current world for 12 days 4 hours. Wipes are scheduled weekly, according to its tags.
What happens on [EU/UA] RustyRed Test Server when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player count
Where does [EU/UA] RustyRed Test Server sit among Rust servers?
In Europe, [EU/UA] RustyRed Test Server is #2,578, and overall it is #15,064 on player hours over the last seven days, in the top 69% of all ranked servers.
Is [EU/UA] RustyRed Test Server a busy server?
[EU/UA] RustyRed Test Server is offline at the moment; the last time it was seen was 12 days ago.
Tags and filters
What do [EU/UA] RustyRed Test Server's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): 200 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe are the tags [EU/UA] RustyRed Test Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [EU/UA] RustyRed Test Server?
These Rust Server Score lists count [EU/UA] RustyRed Test Server among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does [EU/UA] RustyRed Test Server enforce, and what are its settings?
You will find no gather rate in the name of [EU/UA] RustyRed Test Server. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join [EU/UA] RustyRed Test Server?
Enter client.connect 93.171.189.26:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^z,^y,^w,EU,gmrust,cs167781,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max players200 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); standing is the one to work on (F).