On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now0/ 120% full
7-day average0peak 2
Rank#4,921top 22%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 0 of 12 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,921 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
34/ 100
F
Needs to work on its frame rate: 21 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 10,204 places this week.
A fair term, with more to come.
Strongest in momentum (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 20:53 UTC6d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Dazvolt Homies. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 93.85.230.78:28015.
How dependable is Dazvolt Homies, and is it online at the moment?
You can join now: Dazvolt Homies is online. About 3 days 2 hours ago, it restarted, based on the uptime it reports. For the last 6 full days, it was up 142 of 144 hours, or 99% of the time. On 22 October 2026, Rust Server Score saw it for the first time.
How well does Dazvolt Homies run?
It never fell below 15 server fps in the last 48 hours, averaging 21. At its peak, it held 154,691 entities, including buildings, deployables and all else in the world. At its highest, it used 5,723 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Dazvolt Homies running?
The server Dazvolt Homies is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Dazvolt Homies wipe, and how often?
There are too few wipes on record for Dazvolt Homies to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 6 days 8 hours.
What happens on Dazvolt Homies when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 2 hours into the latest wipe.
Player count
Where does Dazvolt Homies place in the wider field of Rust servers?
Over the last seven days, Dazvolt Homies has #4,921 for player hours, in the top 22% of all ranked servers.
Is Dazvolt Homies a busy server?
Dazvolt Homies is showing 0 players right now, with 12 slots in total. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 2 players.
Tags
What is meant by the tags on Dazvolt Homies?
gmrust (Game mode): Rust survival, played by the standard rules; mp12 (Max players): 12 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Dazvolt Homies publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Dazvolt Homies?
These Rust Server Score lists count Dazvolt Homies among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which rules does Dazvolt Homies enforce, and what are its settings?
Nothing in the name of Dazvolt Homies states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Dazvolt Homies uses?
A procedural map of size 4,500 and seed 1722427781, generated by the game, is what Dazvolt Homies runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Dazvolt Homies?
To connect, start Rust, press F1, and type client.connect 93.85.230.78:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp12
Max players12 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in momentum (A+); population is the one to work on (F).