On the class lists: F (36), with population over 48 hours and no performance mark.
Players now1/ 617% full
7-day average1peak 1
Rank#11,513top 52%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
17/ 100
F
A quiet classroom so far: 1 of 6 on average. Plenty of space to grow.
Standingrank on player hours
48/ 100
D
Working its way up from the back of the class: #11,513 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 5,126 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap8.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 4
The first 48 hours of its last wipes
Thu 15 OctWed 7 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 19:00 UTC13d ago
1
–
running
0
Wed 7 Oct, 13:19 UTC21d ago
1
halved by day 4
8.2 days
1
Thu 1 Oct, 19:02 UTCFW27d ago
1
✓ held half
5.8 days
1
Mon 14 Sep, 09:33 UTC45d ago
1
halved by day 4
17.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Skoollz Test Plaza. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 94.225.243.251:28015.
How reliable is Skoollz Test Plaza, and is it up?
At this moment, Skoollz Test Plaza is offline; the last time it was seen was 6 days 15 hours ago. For the last 7 full days, it was up 2 of 168 hours, or 1% of the time. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is Skoollz Test Plaza on?
You will find Skoollz Test Plaza on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Skoollz Test Plaza wipe its map?
No next wipe can be predicted for Skoollz Test Plaza, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 16 hours have passed since this world was made.
What should you expect from wipe day on Skoollz Test Plaza?
Recent wipes have peaked at 1 players on average. 44 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. Day 4 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Skoollz Test Plaza place in the wider field of Rust servers?
Over the last seven days, Skoollz Test Plaza has #11,513 for player hours, in the top 52% of all ranked servers.
Is Skoollz Test Plaza a busy server?
Skoollz Test Plaza is offline at the moment; the last time it was seen was 6 days 15 hours ago. It peaked at 1 and averaged 1 players over the last seven days.
Tags and filters
What is meant by the tags on Skoollz Test Plaza?
gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): 6 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Skoollz Test Plaza publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Skoollz Test Plaza appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Skoollz Test Plaza: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is Skoollz Test Plaza set up, and what rules does it keep?
The name of Skoollz Test Plaza gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Skoollz Test Plaza?
A procedural map, generated by the game, is what Skoollz Test Plaza runs.
Getting in
How do you get onto Skoollz Test Plaza?
To connect, start Rust, press F1, and type client.connect 94.225.243.251:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp6,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp6
Max players6 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); population is the one to work on (F).