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Every Rust server graded on real, live numbers. 69,238 players on the roll · 11,729 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 94.229.18.211:28015
Name of server

Rust Devblog Server

RegisterAbsentOffline
Region–
Address94.229.18.211:28015
Last checked30d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#16,968top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #16,968 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 1,081 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
185 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
173 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
148 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
52 / 1000

Quick answers

from the figures on this page

About the server

In what location does Rust Devblog Server sit?

You'll find no region listed by Rust Devblog Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 94.229.18.211:28015.

How reliable is Rust Devblog Server, and is it up?

The server is down: Rust Devblog Server is offline now, with the last sighting 30 days 18 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 27 September 2026.

What Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game for you, but you need the same protocol to join.

Resets

How frequently does Rust Devblog Server wipe its map?

Rust Devblog Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 35 days 17 hours have passed since this world was made.

Player numbers

Where does Rust Devblog Server place in the wider field of Rust servers?

In the top 71% of all ranked servers, Rust Devblog Server sits at #16,968 for player hours over the last seven days.

What does the population on Rust Devblog Server look like?

It has been 30 days 18 hours since Rust Devblog Server was last seen, and it is offline right now.

Tags

How should you read the tags on Rust Devblog Server?

gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Join only if your game runs protocol 2362; ptrak (Networking): RakNet handles it, the game's default network layer; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; hil2cpp (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags Rust Devblog Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Rust Devblog Server?

These Rust Server Score lists count Rust Devblog Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Map and rules

How is Rust Devblog Server set up, and what rules does it keep?

You will find no gather rate in the name of Rust Devblog Server. You will find no published group limit. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is not enabled.

Can you tell me which map Rust Devblog Server uses?

The game generates a procedural map for Rust Devblog Server.

Getting in

How do you get onto Rust Devblog Server?

To connect, start Rust, press F1, and type client.connect 94.229.18.211:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players The server holds 10 slots.
v2362
Protocol Join only if your game runs protocol 2362.
ptrak
Networking RakNet handles it, the game's default network layer.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Other

hil2cpp
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.