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Every Rust server graded on real, live numbers. 33,332 players on the roll · 11,614 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 94.229.24.253:28015
Name of server

Rust Devblog Server

RegisterAbsentOffline
Region–
Address94.229.24.253:28015
Last checked35d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,552top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,552 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 51/ 100 Moving up: up 298 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
55 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
82 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
25 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

Quick answers

from the figures on this page

Server facts

In what location does Rust Devblog Server sit?

No region is published for Rust Devblog Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 94.229.24.253:28015 is the address to use.

How reliable is Rust Devblog Server, and is it up?

You cannot join now: Rust Devblog Server is offline, last seen 35 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 23 September 2026.

Which Rust version is Rust Devblog Server running?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does Rust Devblog Server wipe its map?

The record holds too few of Rust Devblog Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 36 days 11 hours.

Player numbers

What position does Rust Devblog Server hold in the rankings?

In the top 71% of all ranked servers, Rust Devblog Server sits at #15,552 for player hours over the last seven days.

How many players does Rust Devblog Server usually have?

It has been 35 days 9 hours since Rust Devblog Server was last seen, and it is offline right now.

Tags

What is meant by the tags on Rust Devblog Server?

The game's browser takes its cue from the tags Rust Devblog Server has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): The game protocol is 2362, so your game must match that version to join; ptrak (Networking): The network layer is RakNet, standard for the game; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Rust Devblog Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Rust Devblog Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Server rules

What settings and rules apply on Rust Devblog Server?

You will find no gather rate in the name of Rust Devblog Server. You will find no published group limit. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Rust Devblog Server uses?

The game generates a procedural map for Rust Devblog Server.

Connecting

What is the way to join Rust Devblog Server?

Enter client.connect 94.229.24.253:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server holds 10 slots.
v2362
Protocol The game protocol is 2362, so your game must match that version to join.
ptrak
Networking The network layer is RakNet, standard for the game.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Carbon provides the plugin framework here.

Other

hil2cpp
Custom tag The owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.