Skip to the page
Every Rust server graded on real, live numbers. 72,381 players on the roll · 11,806 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 94.229.27.161:28015
Name of server

Rust Devblog Server

RegisterAbsentOffline
Region–
Address94.229.27.161:28015
Last checked12d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

44 out of 100, the average of 2 subjects

Players now 1/ 10 10% full
7-day average0peak –
Rank#14,089top 65%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 35/ 100 Working its way up from the back of the class: #14,089 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 52/ 100 Moving up: up 665 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
107 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
122 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
94 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
24 / 1000

Quick answers

from the figures on this page

Server facts

In what location does Rust Devblog Server sit?

You'll find no region listed by Rust Devblog Server. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 94.229.27.161:28015.

Is Rust Devblog Server up, and how steady is its uptime?

The server is down: Rust Devblog Server is offline now, with the last sighting 12 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 16 October 2026.

What Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does Rust Devblog Server reset?

Rust Devblog Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 30 days 20 hours.

Player numbers

Where does Rust Devblog Server place in the wider field of Rust servers?

Over the last seven days, Rust Devblog Server has #14,089 for player hours, in the top 65% of all ranked servers.

How many players does Rust Devblog Server usually have?

The last sighting of Rust Devblog Server was 12 days 16 hours ago, and it is offline right now.

Tags

What do Rust Devblog Server's tags stand for?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2362 (Protocol): To get in, your game needs to be on the same version: the protocol is 2362; ptrak (Networking): This is RakNet: the network layer Rust normally uses; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags Rust Devblog Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Rust Devblog Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Rust Devblog Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Map and rules

Which rules does Rust Devblog Server enforce, and what are its settings?

Nothing in the name of Rust Devblog Server states a gather rate. It publishes no limit on group size. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is not enabled.

Rust Devblog Server runs which map?

The game generates a procedural map for Rust Devblog Server.

How to join

How should you connect to Rust Devblog Server?

To connect, start Rust, press F1, and type client.connect 94.229.27.161:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
v2362
Protocol To get in, your game needs to be on the same version: the protocol is 2362.
ptrak
Networking This is RakNet: the network layer Rust normally uses.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag The owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.