On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 320% full
7-day average0peak –
Rank#15,344top 69%
Last wipe63d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 32 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 219 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Combat DM [LAN]. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 94.245.128.27:28015.
How reliable is Combat DM [LAN], and is it up?
You cannot join now: Combat DM [LAN] is offline, last seen 6 days 20 hours ago. For the last 6 full days, it was up 0 of 144 hours, or 0% of the time. It was first seen by Rust Server Score on 22 October 2026.
On what Rust version does Combat DM [LAN] sit?
Rust network protocol 2632 and build 161125 on Windows is what Combat DM [LAN] runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Combat DM [LAN] reset?
There are too few wipes on record for Combat DM [LAN] to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 63 days 4 hours.
Player count
Where does Combat DM [LAN] sit among Rust servers?
Over the last seven days, Combat DM [LAN] has #15,344 for player hours, in the top 69% of all ranked servers.
Is Combat DM [LAN] a busy server?
It has been 6 days 20 hours since Combat DM [LAN] was last seen, and it is offline right now. Over the past seven days, the average player count was 0.
Tags
What do Combat DM [LAN]'s tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp32 (Max players): 32 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2632 (Protocol): Join only if your game runs protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Combat DM [LAN] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Combat DM [LAN] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Combat DM [LAN]: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does Combat DM [LAN] enforce, and what are its settings?
The name of Combat DM [LAN] gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map Combat DM [LAN] uses?
A procedural map, generated by the game, is what Combat DM [LAN] runs.
Getting in
What is the way to join Combat DM [LAN]?
Enter client.connect 94.245.128.27:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp32
Max players32 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2632
ProtocolJoin only if your game runs protocol 2632.
cs161125
BuildBuild number: 161125.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).