Skip to the page
Every Rust server graded on real, live numbers. 93,847 players on the roll · 11,851 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 94.249.198.156:28015
Name of server

Rust Devblog Server

RegisterAbsentOffline
Region–
Address94.249.198.156:28015
Last checked5d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

35 out of 100, the average of 3 subjects

On the class lists: D (50), with population over 48 hours and no performance mark.

Players now 1/ 10 10% full
7-day average0peak 1
Rank#9,793top 44%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 3/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 56/ 100 Working its way up from the back of the class: #9,793 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 45/ 100 Slipped a little: down 961 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in standing (C−); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
179 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
80 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
351 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
245 / 700

Quick answers

from the figures on this page

Server facts

Which region is Rust Devblog Server based in?

Rust Devblog Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 94.249.198.156:28015.

Is Rust Devblog Server up, and how steady is its uptime?

You cannot join now: Rust Devblog Server is offline, last seen 5 days 5 hours ago. It was up 9% of the time over the last 7 full days, 15 of 168 hours. On 16 October 2026, Rust Server Score saw it for the first time.

What Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does Rust Devblog Server wipe its map?

The record holds too few of Rust Devblog Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 31 days 15 hours.

Population

What position does Rust Devblog Server hold in the rankings?

In the top 44% of all ranked servers, Rust Devblog Server sits at #9,793 for player hours over the last seven days.

What does the population on Rust Devblog Server look like?

Rust Devblog Server is offline at the moment; the last time it was seen was 5 days 5 hours ago. Averaging 0 players over seven days, it peaked at 1.

Tags

What do Rust Devblog Server's tags stand for?

The game's browser takes its cue from the tags Rust Devblog Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; v2362 (Protocol): To get in, your game needs to be on the same version: the protocol is 2362; ptrak (Networking): This is RakNet: the network layer Rust normally uses; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Rust Devblog Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Rust Devblog Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Server rules

What settings and rules apply on Rust Devblog Server?

Nothing in the name of Rust Devblog Server states a gather rate. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are not covered by VAC, Valve's anti-cheat.

Which map is in play on Rust Devblog Server?

Rust Devblog Server runs a procedural map, which the game generates.

Getting in

How do you get onto Rust Devblog Server?

Enter client.connect 94.249.198.156:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players 10 slots are available.
v2362
Protocol To get in, your game needs to be on the same version: the protocol is 2362.
ptrak
Networking This is RakNet: the network layer Rust normally uses.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.