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Every Rust server graded on real, live numbers. 44,965 players on the roll · 11,641 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 95.104.188.34:28015
Name of server

FREAK LAND [DE] | Eternal Christmas | Training | Weekly

RegisterAbsentOffline
Region–
Address95.104.188.34:28015
Last checked7d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 224 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
108 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
147 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

Quick answers

from the figures on this page

Server details

Which region is FREAK LAND [DE] | Eternal Christmas | Training | Weekly based in?

You'll find no region listed by FREAK LAND [DE] | Eternal Christmas | Training | Weekly. Rust Server Score takes the server's word for its location and does not trace the hardware. 95.104.188.34:28015 is the address to use.

How reliable is FREAK LAND [DE] | Eternal Christmas | Training | Weekly, and is it up?

At this moment, FREAK LAND [DE] | Eternal Christmas | Training | Weekly is offline; the last time it was seen was 7 days 4 hours ago. For the last 6 full days, it was up 0 of 144 hours, or 0% of the time. It was first seen by Rust Server Score on 22 October 2026.

What Rust version is FREAK LAND [DE] | Eternal Christmas | Training | Weekly on?

Rust network protocol 2634 and build 167781 on Windows is what FREAK LAND [DE] | Eternal Christmas | Training | Weekly runs. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does FREAK LAND [DE] | Eternal Christmas | Training | Weekly wipe its map?

There are too few wipes on record for FREAK LAND [DE] | Eternal Christmas | Training | Weekly to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 7 days 4 hours.

Player numbers

Where does FREAK LAND [DE] | Eternal Christmas | Training | Weekly sit among Rust servers?

In the top 69% of all ranked servers, FREAK LAND [DE] | Eternal Christmas | Training | Weekly sits at #15,349 for player hours over the last seven days.

How many players does FREAK LAND [DE] | Eternal Christmas | Training | Weekly usually have?

It has been 7 days 4 hours since FREAK LAND [DE] | Eternal Christmas | Training | Weekly was last seen, and it is offline right now. Over the past seven days, the average player count was 0.

Lists and filters

What do FREAK LAND [DE] | Eternal Christmas | Training | Weekly's tags stand for?

You'll see FREAK LAND [DE] | Eternal Christmas | Training | Weekly tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature FREAK LAND [DE] | Eternal Christmas | Training | Weekly?

Rust Server Score lists that include FREAK LAND [DE] | Eternal Christmas | Training | Weekly: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

What settings and rules apply on FREAK LAND [DE] | Eternal Christmas | Training | Weekly?

The name of FREAK LAND [DE] | Eternal Christmas | Training | Weekly gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map FREAK LAND [DE] | Eternal Christmas | Training | Weekly uses?

FREAK LAND [DE] | Eternal Christmas | Training | Weekly runs a procedural map, which the game generates.

How to join

How do you get onto FREAK LAND [DE] | Eternal Christmas | Training | Weekly?

To connect, start Rust, press F1, and type client.connect 95.104.188.34:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players Its slot count is 100.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167781
Build This runs on build 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.