A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,869 on player hours.
Uptimehours on the list, last 48
54/ 100
D
Attendance needs work: on the list only 26 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
82/ 100
B+
Climbing fast: up 5,034 places this week.
A term to build on.
Strongest in momentum (B+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 12:43 UTC, in 4d 5h.
Its weekly schedule tag · low confidence
usual gap4.2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1.5
Coming wipes
4d 5hSun 1 Nov, 12:43 UTC
8d 11hThu 5 Nov, 19:00 UTCFW
11d 5hSun 8 Nov, 12:43 UTC
18d 5hSun 15 Nov, 12:43 UTC
25d 5hSun 22 Nov, 12:43 UTC
32d 5hSun 29 Nov, 12:43 UTC
36d 11hThu 3 Dec, 19:00 UTCFW
39d 5hSun 6 Dec, 12:43 UTC
The first 48 hours of its last wipes
Sun 25 OctThu 22 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 12:43 UTC2d ago
6
–
running
0
Thu 22 Oct, 21:08 UTC5d ago
1
✓ held half
2.6 days
0
Sun 18 Oct, 16:48 UTC9d ago
1
halved by day 1
4.2 days
0
Thu 8 Oct, 19:34 UTC19d ago
2
halved by day 2
9.9 days
0
Sun 4 Oct, 19:26 UTC23d ago
0
–
4 days
0
Sat 3 Oct, 03:25 UTC25d ago
1
–
1.7 days
0
Thu 24 Sep, 16:25 UTC33d ago
2
halved by day 2
8.5 days
0
Fri 18 Sep, 04:37 UTC40d ago
2
halved by day 2
6.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on ANCHOR RUST PVP puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 95.105.76.2:28015 is the address to use.
Is ANCHOR RUST PVP up, and how steady is its uptime?
At this moment, ANCHOR RUST PVP is offline; the last time it was seen was 16 hours ago. For the last 7 full days, it was up 103 of 168 hours, or 61% of the time. On 16 September 2026, Rust Server Score saw it for the first time.
What Rust version is ANCHOR RUST PVP on?
The server ANCHOR RUST PVP is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does ANCHOR RUST PVP reset?
Its tag sets the prediction, as the record holds too few of ANCHOR RUST PVP's wipes to confirm its schedule. Expect the next wipe on Sunday 1 November at 12:43 UTC. The world it runs now was created 2 days 18 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on ANCHOR RUST PVP?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 5 hours into the latest wipe. Half the peak held until the next wipe in 33% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Player count
What position does ANCHOR RUST PVP hold in the rankings?
In Europe, ANCHOR RUST PVP is #2,085, and overall it is #7,869 on player hours over the last seven days, in the top 35% of all ranked servers.
How many players does ANCHOR RUST PVP usually have?
The last sighting of ANCHOR RUST PVP was 16 hours ago, and it is offline right now. The seven-day average is 0 players, with a peak of 6. The highest average in the last 48 hours came at 16:00 UTC, with 0 players.
Tags
What do ANCHOR RUST PVP's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe are the tags ANCHOR RUST PVP publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does ANCHOR RUST PVP appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ANCHOR RUST PVP: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Rules and settings
Which rules does ANCHOR RUST PVP enforce, and what are its settings?
The name of ANCHOR RUST PVP gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on ANCHOR RUST PVP?
A procedural map of size 4,250 and seed 41908638, generated by the game, is what ANCHOR RUST PVP runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto ANCHOR RUST PVP?
Enter client.connect 95.105.76.2:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (B+); population is the one to work on (F).