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Every Rust server graded on real, live numbers. 32,896 players on the roll · 11,657 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 95.182.82.154:28715
Name of server

GAMEPLAY-AUDIT-ISOLATED

RegisterAbsentOffline
Region–
Address95.182.82.154:28715
Last checked3d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ ?
7-day average0peak –
Rank#15,349top 69%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 224 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 06:49 UTC3d ago 0 – running 0
Mon 19 Oct, 11:05 UTC9d ago 0 – 5.8 days 0
Sat 17 Oct, 14:06 UTC11d ago 0 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 153 on average
36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
42 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
10 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
0 / 1000

Quick answers

from the figures on this page

About the server

Where in the world is GAMEPLAY-AUDIT-ISOLATED?

No region is published for GAMEPLAY-AUDIT-ISOLATED. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 95.182.82.154:28715.

How reliable is GAMEPLAY-AUDIT-ISOLATED, and is it up?

At this moment, GAMEPLAY-AUDIT-ISOLATED is offline; the last time it was seen was 3 days 21 hours ago. It was up 1% of the time over the last 7 full days, 1 of 168 hours. It was first seen by Rust Server Score on 17 October 2026.

Which Rust version is GAMEPLAY-AUDIT-ISOLATED running?

You will find GAMEPLAY-AUDIT-ISOLATED on Rust network protocol 2634 and build 167781, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does GAMEPLAY-AUDIT-ISOLATED reset?

There is no next wipe to predict on GAMEPLAY-AUDIT-ISOLATED, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 3 days 21 hours have passed since this world was made.

What happens on GAMEPLAY-AUDIT-ISOLATED when wipe day arrives?

Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.

Player count

Where does GAMEPLAY-AUDIT-ISOLATED place in the wider field of Rust servers?

Over the last seven days, GAMEPLAY-AUDIT-ISOLATED has #15,349 for player hours, in the top 69% of all ranked servers.

Is GAMEPLAY-AUDIT-ISOLATED a busy server?

GAMEPLAY-AUDIT-ISOLATED is offline at the moment; the last time it was seen was 3 days 21 hours ago. For the last seven days, the average number of players was 0.

Lists and filters

How should you read the tags on GAMEPLAY-AUDIT-ISOLATED?

The game's browser takes its cue from the tags GAMEPLAY-AUDIT-ISOLATED has set: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Its slot count is 0; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show GAMEPLAY-AUDIT-ISOLATED?

These Rust Server Score lists count GAMEPLAY-AUDIT-ISOLATED among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which rules does GAMEPLAY-AUDIT-ISOLATED enforce, and what are its settings?

You will find no gather rate in the name of GAMEPLAY-AUDIT-ISOLATED. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server does not run VAC, Valve's anti-cheat.

Can you tell me which map GAMEPLAY-AUDIT-ISOLATED uses?

A procedural map, generated by the game, is what GAMEPLAY-AUDIT-ISOLATED runs.

Connecting

How should you connect to GAMEPLAY-AUDIT-ISOLATED?

To connect, start Rust, press F1, and type client.connect 95.182.82.154:28715. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players Its slot count is 0.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build This runs on build 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.