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Every Rust server graded on real, live numbers. 72,149 players on the roll · 11,922 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 4 November 2026 Pupil no. 95.189.244.110:28015
Name of server

Rust Devblog 297 | Private

RegisterAbsentOffline
Region–
Address95.189.244.110:28015
Last checked2d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

15 out of 100, the average of 2 subjects

On the class lists: F (30), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,960top 70%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,960 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Nov2 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 1 Nov, 18:50 UTC2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
My Carbon Test Server
groups of 8+ · 381 on average
0 / 50
ShockRust | Blue | NoLimit
no group limit · 156 on average
214 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 04.11
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11
EU · groups of 16+ · weekly · 122 on average
193 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11
EU · groups of 16+ · monthly · 116 on average
463 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11
EU · groups of 16+ · monthly · 116 on average
106 / 700

Quick answers

from the figures on this page

Server facts

Which region is Rust Devblog 297 | Private based in?

Rust Devblog 297 | Private leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 95.189.244.110:28015.

How reliable is Rust Devblog 297 | Private, and is it up?

The server is down: Rust Devblog 297 | Private is offline now, with the last sighting 2 days 19 hours ago. It was up 0% of the time over the last 2 full days, 0 of 48 hours. On 1 November 2026, Rust Server Score saw it for the first time.

On what Rust version does Rust Devblog 297 | Private sit?

Rust network protocol 2592 and build 124991 on Linux is what Rust Devblog 297 | Private runs. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does Rust Devblog 297 | Private reset?

There are too few wipes on record for Rust Devblog 297 | Private to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 days 20 hours have passed since this world was made.

What should you expect from wipe day on Rust Devblog 297 | Private?

Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 1 hours into the latest wipe.

Population

Where does Rust Devblog 297 | Private place in the wider field of Rust servers?

Over the last seven days, Rust Devblog 297 | Private has #15,960 for player hours, in the top 70% of all ranked servers.

What does the population on Rust Devblog 297 | Private look like?

It has been 2 days 19 hours since Rust Devblog 297 | Private was last seen, and it is offline right now. Over the past seven days, the average player count was 0.

Lists and filters

What do Rust Devblog 297 | Private's tags stand for?

gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; v2592 (Protocol): Join only if your game runs protocol 2592; cs124991 (Build): Build number: 124991; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Rust Devblog 297 | Private publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Rust Devblog 297 | Private?

These Rust Server Score lists count Rust Devblog 297 | Private among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

Server rules

What settings and rules apply on Rust Devblog 297 | Private?

The name of Rust Devblog 297 | Private gives no gather rate. You will find no published group limit. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Rust Devblog 297 | Private uses?

Rust Devblog 297 | Private runs a procedural map, which the game generates.

Connecting

How should you connect to Rust Devblog 297 | Private?

Enter client.connect 95.189.244.110:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players The server holds 10 slots.
v2592
Protocol Join only if your game runs protocol 2592.
cs124991
Build Build number: 124991.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.