On the class lists: C+ (66), with population over 48 hours and no performance mark.
Players now0/ 250% full
7-day average1peak 3
Rank#4,013top 18%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 25 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #4,013 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 190 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
15 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 26 OctMon 19 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 14:03 UTC2d ago
1
–
running
0
Mon 19 Oct, 00:20 UTC9d ago
3
✓ held half
7.6 days
0
Sun 18 Oct, 12:00 UTC10d ago
3
–
0.5 days
0
Fri 16 Oct, 21:14 UTC12d ago
3
–
1.6 days
0
Thu 15 Oct, 20:22 UTC13d ago
3
–
1 days
0
Thu 15 Oct, 12:56 UTC13d ago
3
–
0.3 days
2
Sun 11 Oct, 08:50 UTC17d ago
2
✓ held half
4.2 days
0
Fri 2 Oct, 06:50 UTC26d ago
4
halved by day 6
9.1 days
0
Thu 1 Oct, 18:01 UTCFW27d ago
4
–
0.5 days
1
Thu 1 Oct, 05:52 UTC27d ago
4
–
0.5 days
1
Wed 30 Sep, 09:22 UTC28d ago
4
–
0.9 days
3
Tue 29 Sep, 20:41 UTC29d ago
4
–
0.5 days
0
Tue 29 Sep, 10:07 UTC29d ago
4
–
0.4 days
3
Fri 25 Sep, 19:11 UTC33d ago
4
✓ held half
3.6 days
2
Wed 23 Sep, 04:17 UTC35d ago
9
✓ held half
2.6 days
1
Thu 17 Sep, 20:10 UTC41d ago
3
halved by day 3
5.3 days
1
Mon 14 Sep, 20:57 UTC44d ago
4
✓ held half
3 days
1
Fri 4 Sep, 00:45 UTC54d ago
2
✓ held half
10.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
FarmRust Test Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 95.217.145.85:30010.
How dependable is FarmRust Test Server, and is it online at the moment?
The server is up: FarmRust Test Server is online now. According to its reported uptime, the last restart was about 18 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does FarmRust Test Server run?
The average over the last 48 hours was 100 server fps, and it never went below 95. Up to 148,649 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,539 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does FarmRust Test Server sit?
The server FarmRust Test Server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does FarmRust Test Server reset?
FarmRust Test Server wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 2 days 9 hours.
What should you expect from wipe day on FarmRust Test Server?
Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
Where does FarmRust Test Server sit among Rust servers?
In the top 18% of all ranked servers, FarmRust Test Server sits at #4,013 for player hours over the last seven days.
How many players does FarmRust Test Server usually have?
FarmRust Test Server is showing 0 players right now, with 25 slots in total. It peaked at 3 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 1 players.
Tags
How should you read the tags on FarmRust Test Server?
You'll see FarmRust Test Server tagged with gmvanilla (Game mode): Survival, vanilla style; mp25 (Max players): Its slot count is 25; ts50 (Group limit): Teams cap out at 50; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind FarmRust Test Server?
One operator most likely runs these: FarmRust Test Server and 1 other server we track all publish a farmrust.com hostname.
Where does FarmRust Test Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count FarmRust Test Server among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which rules does FarmRust Test Server enforce, and what are its settings?
Nothing in the name of FarmRust Test Server states a gather rate. A group here can reach 50 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on FarmRust Test Server?
A procedural map of size 5,000 and seed 720144397, generated by the game, is what FarmRust Test Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How do you get onto FarmRust Test Server?
To connect, start Rust, press F1, and type client.connect 95.217.145.85:30010. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/NJP2dFaB2c.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,gmvanilla,cs168909,ts50,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp25
Max playersIts slot count is 25.
ts50
Group limitTeams cap out at 50.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).