Working its way up from the back of the class: #16,860 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 5,652 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in momentum (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 20:17 UTC, in 5d 3h.
Its weekly schedule tag · low confidence
usual gap3.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
Coming wipes
5d 3hMon 2 Nov, 20:17 UTC
8d 2hThu 5 Nov, 19:00 UTCFW
12d 3hMon 9 Nov, 20:17 UTC
19d 3hMon 16 Nov, 20:17 UTC
26d 3hMon 23 Nov, 20:17 UTC
33d 3hMon 30 Nov, 20:17 UTC
36d 2hThu 3 Dec, 19:00 UTCFW
40d 3hMon 7 Dec, 20:17 UTC
The first 48 hours of its last wipes
Mon 28 SepFri 25 SepFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 28 Sep, 20:17 UTC29d ago
1
–
running
0
Fri 25 Sep, 06:28 UTC33d ago
1
–
3.6 days
0
Fri 18 Sep, 07:49 UTC40d ago
1
halved by day 3
6.9 days
0
Thu 17 Sep, 17:04 UTC40d ago
1
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Name of Server as Shown on the Client Server List sit?
In Europe, according to its own listing, sits Name of Server as Shown on the Client Server List, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 95.27.48.146:28015 is the address to use.
Is Name of Server as Shown on the Client Server List up, and how steady is its uptime?
The server is down: Name of Server as Shown on the Client Server List is offline now, with the last sighting 29 days ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 14 September 2026.
On what Rust version does Name of Server as Shown on the Client Server List sit?
The server Name of Server as Shown on the Client Server List is on Rust network protocol 2633 and build 165217 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Name of Server as Shown on the Client Server List wipe, and how often?
Too few wipes on Name of Server as Shown on the Client Server List are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Monday 2 November at 20:17 UTC. It has been running its current world for 29 days 20 hours. Its tags state that it wipes weekly.
What happens on Name of Server as Shown on the Client Server List when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 11 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Player numbers
What position does Name of Server as Shown on the Client Server List hold in the rankings?
Over the last seven days, Name of Server as Shown on the Client Server List has #16,860 for player hours, in the top 71% of all ranked servers and #2,570 in Europe.
What does the population on Name of Server as Shown on the Client Server List look like?
Name of Server as Shown on the Client Server List is offline at the moment; the last time it was seen was 29 days ago.
Lists and filters
How should you read the tags on Name of Server as Shown on the Client Server List?
The game's browser takes its cue from the tags Name of Server as Shown on the Client Server List has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts60 (Group limit): A team can hold 60 players at most; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Name of Server as Shown on the Client Server List appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Name of Server as Shown on the Client Server List: European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
What settings and rules apply on Name of Server as Shown on the Client Server List?
Nothing in the name of Name of Server as Shown on the Client Server List states a gather rate. A group here can reach 60 players. battlefield is the mode here, high rates and kits, for fast PvP. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Name of Server as Shown on the Client Server List uses?
Name of Server as Shown on the Client Server List runs a procedural map, which the game generates.
Getting in
How should you connect to Name of Server as Shown on the Client Server List?
Enter client.connect 95.27.48.146:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^w,^v,^i,EU,gmrust,cs165217,ts60,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts60
Group limitA team can hold 60 players at most.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); wipes are the one to work on (F).