On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,411top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,411 on player hours.
Uptimehours on the list, last 48
90/ 100
A
Good attendance: on the list 43 of the last 48 hours.
Performanceserver fps, last 48 hours
47/ 100
D
Needs to work on its frame rate: 28 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 238 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 06:30 UTC13d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Arc Rust Vanilla | Powered by Arcadiansoft based in?
No region is published for Arc Rust Vanilla | Powered by Arcadiansoft. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 96.56.10.138:28015.
Is Arc Rust Vanilla | Powered by Arcadiansoft up, and how steady is its uptime?
At this moment, Arc Rust Vanilla | Powered by Arcadiansoft is offline; the last time it was seen was 4 hours ago. The uptime it reports puts the last restart at about 3 days 23 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 25 September 2026.
Does Arc Rust Vanilla | Powered by Arcadiansoft perform well?
The average over the last 48 hours was 28 server fps, and it never went below 12. Buildings, deployables and everything else in the world added up to as many as 118,116 entities. Memory use reached up to 4,588 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Arc Rust Vanilla | Powered by Arcadiansoft on?
You will find Arc Rust Vanilla | Powered by Arcadiansoft on Rust network protocol 2635 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Arc Rust Vanilla | Powered by Arcadiansoft wipe its map?
Arc Rust Vanilla | Powered by Arcadiansoft has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 13 days 4 hours.
What should you expect from wipe day on Arc Rust Vanilla | Powered by Arcadiansoft?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Arc Rust Vanilla | Powered by Arcadiansoft place in the wider field of Rust servers?
Over the last seven days, Arc Rust Vanilla | Powered by Arcadiansoft has #15,411 for player hours, in the top 69% of all ranked servers.
What does the population on Arc Rust Vanilla | Powered by Arcadiansoft look like?
The last sighting of Arc Rust Vanilla | Powered by Arcadiansoft was 4 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on Arc Rust Vanilla | Powered by Arcadiansoft?
The game's browser takes its cue from the tags Arc Rust Vanilla | Powered by Arcadiansoft has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Arc Rust Vanilla | Powered by Arcadiansoft?
These Rust Server Score lists count Arc Rust Vanilla | Powered by Arcadiansoft among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
How is Arc Rust Vanilla | Powered by Arcadiansoft set up, and what rules does it keep?
You will find no gather rate in the name of Arc Rust Vanilla | Powered by Arcadiansoft. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Arc Rust Vanilla | Powered by Arcadiansoft uses?
Arc Rust Vanilla | Powered by Arcadiansoft runs a game-generated procedural map at size 4,500, seed 666352669. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Arc Rust Vanilla | Powered by Arcadiansoft?
Enter client.connect 96.56.10.138:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).