On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#13,895top 63%
Last wipe13d agobiweekly schedule
Next wipe16hThu 29 Oct, 13:52 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
37/ 100
F
Working its way up from the back of the class: #13,895 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 6,143 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 13:52 UTC, in 16h.
Its biweekly schedule tag · low confidence
usual gap11.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7
Coming wipes
16hThu 29 Oct, 13:52 UTC
7d 21hThu 5 Nov, 19:00 UTCFW
14d 16hThu 12 Nov, 13:52 UTC
28d 16hThu 26 Nov, 13:52 UTC
35d 21hThu 3 Dec, 19:00 UTCFW
42d 16hThu 10 Dec, 13:52 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctTue 22 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 13:52 UTC13d ago
1
–
running
0
Thu 1 Oct, 18:37 UTCFW27d ago
2
halved by day 6
13.8 days
0
Tue 22 Sep, 16:31 UTC36d ago
1
halved by day 8
9.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Bugaloo Deadlands PvE-PvP sit?
Bugaloo Deadlands PvE-PvP leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 96.91.171.177:28015.
Is Bugaloo Deadlands PvE-PvP up, and how steady is its uptime?
The server is up: Bugaloo Deadlands PvE-PvP is online now. According to its reported uptime, the last restart was about 10 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Bugaloo Deadlands PvE-PvP perform well?
The average over the last 48 hours was 30 server fps, and it never went below 15. Up to 108,439 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,977 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Bugaloo Deadlands PvE-PvP on?
Rust network protocol 2635 and build 168909 on Windows is what Bugaloo Deadlands PvE-PvP runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Bugaloo Deadlands PvE-PvP wipe its map?
Too few wipes on Bugaloo Deadlands PvE-PvP are recorded to confirm the schedule, so its tag guides the prediction. Thursday 29 October at 13:52 UTC is the date set for its next wipe. 13 days 7 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Bugaloo Deadlands PvE-PvP?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 3 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 7.
Player count
Where does Bugaloo Deadlands PvE-PvP place in the wider field of Rust servers?
In the top 63% of all ranked servers, Bugaloo Deadlands PvE-PvP sits at #13,895 for player hours over the last seven days.
How many players does Bugaloo Deadlands PvE-PvP usually have?
Right now, 0 players are on Bugaloo Deadlands PvE-PvP, which has 100 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 09:00 UTC, with an average of 1 players.
Tags and filters
What do Bugaloo Deadlands PvE-PvP's tags stand for?
The game's browser takes its cue from the tags Bugaloo Deadlands PvE-PvP has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Bugaloo Deadlands PvE-PvP appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Bugaloo Deadlands PvE-PvP among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does Bugaloo Deadlands PvE-PvP enforce, and what are its settings?
You will find no gather rate in the name of Bugaloo Deadlands PvE-PvP. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Bugaloo Deadlands PvE-PvP uses?
Bugaloo Deadlands PvE-PvP runs a game-generated procedural map at size 4,250, seed 350804271. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Bugaloo Deadlands PvE-PvP?
Enter client.connect 96.91.171.177:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^y,^b,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).