A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,715 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 484 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:50 UTCFW26d ago
1
–
running
1
Thu 1 Oct, 12:12 UTC26d ago
1
–
0.3 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RUSTFALL | Zombie Apocalypse?
RUSTFALL | Zombie Apocalypse leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 97.98.224.207:28015.
Is RUSTFALL | Zombie Apocalypse up, and how steady is its uptime?
You can join now: RUSTFALL | Zombie Apocalypse is online. For the last 7 full days, it was up 75 of 168 hours, or 45% of the time. The first sighting by Rust Server Score was on 23 September 2026.
What Rust version is RUSTFALL | Zombie Apocalypse on?
You will find RUSTFALL | Zombie Apocalypse on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does RUSTFALL | Zombie Apocalypse wipe its map?
There are too few wipes on record for RUSTFALL | Zombie Apocalypse to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 26 days 15 hours.
What happens on RUSTFALL | Zombie Apocalypse when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 2 hours into the latest wipe.
Population
Where does RUSTFALL | Zombie Apocalypse sit among Rust servers?
In the top 66% of all ranked servers, RUSTFALL | Zombie Apocalypse sits at #14,715 for player hours over the last seven days.
What does the population on RUSTFALL | Zombie Apocalypse look like?
With 20 slots available, RUSTFALL | Zombie Apocalypse currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
How should you read the tags on RUSTFALL | Zombie Apocalypse?
You'll see RUSTFALL | Zombie Apocalypse tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RUSTFALL | Zombie Apocalypse?
These Rust Server Score lists count RUSTFALL | Zombie Apocalypse among them: Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
How is RUSTFALL | Zombie Apocalypse set up, and what rules does it keep?
The name of RUSTFALL | Zombie Apocalypse gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
RUSTFALL | Zombie Apocalypse runs which map?
A procedural map of size 2,500 and seed 12345, generated by the game, is what RUSTFALL | Zombie Apocalypse runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto RUSTFALL | Zombie Apocalypse?
To connect, start Rust, press F1, and type client.connect 97.98.224.207:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).