On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#14,316top 64%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,316 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
21/ 100
F
Lost ground: down 8,246 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Wed 14 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 11:57 UTC14d ago
3
–
running
0
Tue 13 Oct, 09:11 UTC16d ago
3
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Ev!L Rust server | Powered by AMP sit?
No region is published for Ev!L Rust server | Powered by AMP. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 98.116.93.211:28015.
How dependable is Ev!L Rust server | Powered by AMP, and is it online at the moment?
You can join now: Ev!L Rust server | Powered by AMP is online. The uptime it reports puts the last restart at about 23 hours ago. For the last 7 full days, it was up 124 of 168 hours, or 74% of the time. It was first seen by Rust Server Score on 13 October 2026.
How well does Ev!L Rust server | Powered by AMP run?
It averaged 60 server fps over the last 48 hours, with a low of 57. At its peak, it held 95,216 entities, including buildings, deployables and all else in the world. At its highest, it used 2,974 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Ev!L Rust server | Powered by AMP sit?
The server Ev!L Rust server | Powered by AMP is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Ev!L Rust server | Powered by AMP reset?
Ev!L Rust server | Powered by AMP has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 14 days 22 hours.
What should you expect from wipe day on Ev!L Rust server | Powered by AMP?
Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 5 hours after it began.
Player numbers
Where does Ev!L Rust server | Powered by AMP sit among Rust servers?
In the top 64% of all ranked servers, Ev!L Rust server | Powered by AMP sits at #14,316 for player hours over the last seven days.
What does the population on Ev!L Rust server | Powered by AMP look like?
Right now, 0 players are on Ev!L Rust server | Powered by AMP, which has 10 slots. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 0 players.
Lists and filters
How should you read the tags on Ev!L Rust server | Powered by AMP?
You'll see Ev!L Rust server | Powered by AMP tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Ev!L Rust server | Powered by AMP?
These Rust Server Score lists count Ev!L Rust server | Powered by AMP among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does Ev!L Rust server | Powered by AMP enforce, and what are its settings?
The name of Ev!L Rust server | Powered by AMP gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Ev!L Rust server | Powered by AMP runs which map?
The game generates the procedural map on Ev!L Rust server | Powered by AMP at size 4,100 with seed 6738. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Ev!L Rust server | Powered by AMP?
Enter client.connect 98.116.93.211:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).