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Every Rust server graded on real, live numbers. 80,135 players on the roll · 11,826 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 98.142.0.118:28015
Name of server

Chrayntopia-dev

RegisterAbsentOffline
Region–
Address98.142.0.118:28015
Last checked2d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

33 out of 100, the average of 3 subjects

Players now 0/ ?
7-day average0peak 2
Rank#9,244top 42%
Last wipe8d agono schedule published
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 58/ 100 Working its way up from the back of the class: #9,244 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 42/ 100 Slipped a little: down 1,421 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in standing (C−); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 7d 4hThu 5 Nov, 19:00 UTCFW
  • 13d 22hThu 12 Nov, 12:34 UTC
  • 21d 9hThu 19 Nov, 23:28 UTC
  • 28d 19hFri 27 Nov, 10:22 UTC
  • 35d 4hThu 3 Dec, 19:00 UTCFW
  • 36d 6hFri 4 Dec, 21:17 UTC
  • 43d 17hSat 12 Dec, 08:11 UTC

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC23d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
189 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
72 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
77 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
39 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
253 / 700

Quick answers

from the figures on this page

Server details

Where in the world is Chrayntopia-dev?

Chrayntopia-dev leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 98.142.0.118:28015 is the address to use.

How dependable is Chrayntopia-dev, and is it online at the moment?

You cannot join now: Chrayntopia-dev is offline, last seen 2 days 4 hours ago. It was up 78% of the time over the last 7 full days, 131 of 168 hours. The first sighting by Rust Server Score was on 25 September 2026.

On what Rust version does Chrayntopia-dev sit?

The server Chrayntopia-dev is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.

Resets

When does Chrayntopia-dev wipe, and how often?

Recent wipes on Chrayntopia-dev have come about every 7 days. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 8 days 10 hours have passed since this world was made.

What should you expect from wipe day on Chrayntopia-dev?

The average peak on its recent wipes was 2 players. 23 hours after the latest wipe began the crowd peaked, and 1 more were in the queue. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.

Population

Where does Chrayntopia-dev place in the wider field of Rust servers?

In the top 42% of all ranked servers, Chrayntopia-dev sits at #9,244 for player hours over the last seven days.

Is Chrayntopia-dev a busy server?

It has been 2 days 4 hours since Chrayntopia-dev was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 2.

Tags and filters

What do Chrayntopia-dev's tags stand for?

The game's browser takes its cue from the tags Chrayntopia-dev has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Chrayntopia-dev appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Chrayntopia-dev: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which rules does Chrayntopia-dev enforce, and what are its settings?

You will find no gather rate in the name of Chrayntopia-dev. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map Chrayntopia-dev uses?

Chrayntopia-dev runs a game-generated procedural map at size 4,250, seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.

How to join

How should you connect to Chrayntopia-dev?

Enter client.connect 98.142.0.118:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp0
Max players 0 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.