On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,268top 68%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,268 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 143 places this week.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 01:02 UTC27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is APOCALYPTIC RUST | Zombies - Kits - Stats - PVE?
No region is published for APOCALYPTIC RUST | Zombies - Kits - Stats - PVE. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 98.247.137.177:29015.
How dependable is APOCALYPTIC RUST | Zombies - Kits - Stats - PVE, and is it online at the moment?
At this moment, APOCALYPTIC RUST | Zombies - Kits - Stats - PVE is offline; the last time it was seen was 3 days 22 hours ago. It was up 95 of 168 hours over the last 7 full days, which is 57% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is APOCALYPTIC RUST | Zombies - Kits - Stats - PVE on?
Rust network protocol 2635 and build 168909 on Linux is what APOCALYPTIC RUST | Zombies - Kits - Stats - PVE runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does APOCALYPTIC RUST | Zombies - Kits - Stats - PVE wipe its map?
There are too few wipes on record for APOCALYPTIC RUST | Zombies - Kits - Stats - PVE to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 20 hours.
What should you expect from wipe day on APOCALYPTIC RUST | Zombies - Kits - Stats - PVE?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Population
What position does APOCALYPTIC RUST | Zombies - Kits - Stats - PVE hold in the rankings?
Over the last seven days, APOCALYPTIC RUST | Zombies - Kits - Stats - PVE has #15,268 for player hours, in the top 68% of all ranked servers.
How many players does APOCALYPTIC RUST | Zombies - Kits - Stats - PVE usually have?
It has been 3 days 22 hours since APOCALYPTIC RUST | Zombies - Kits - Stats - PVE was last seen, and it is offline right now. A seven-day average of 0 players applies here.
Tags
How should you read the tags on APOCALYPTIC RUST | Zombies - Kits - Stats - PVE?
You'll see APOCALYPTIC RUST | Zombies - Kits - Stats - PVE tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does APOCALYPTIC RUST | Zombies - Kits - Stats - PVE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include APOCALYPTIC RUST | Zombies - Kits - Stats - PVE: Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on APOCALYPTIC RUST | Zombies - Kits - Stats - PVE?
The name of APOCALYPTIC RUST | Zombies - Kits - Stats - PVE gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
A procedural map of size 4,096 and seed 1337, generated by the game, is what APOCALYPTIC RUST | Zombies - Kits - Stats - PVE runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How should you connect to APOCALYPTIC RUST | Zombies - Kits - Stats - PVE?
Enter client.connect 98.247.137.177:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://apocalypticrust.tip4serv.com/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).