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Every Rust server graded on real, live numbers. 83,965 players on the roll · 11,810 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 98.247.137.177:30015
Name of server

RUSTARDED Zombie Hell Hordes • US

RegisterPresentOnline
Region–
Address98.247.137.177:30015
Last checked9m ago
biweekly wipes moddedoxide
Launch Rust and join Website
Overall grade

Getting there

58 out of 100, the average of 6 subjects

On the class lists: D (49), with population over 48 hours and no performance mark.

Players now 0/ 42 0% full
7-day average0peak 2
Rank#5,893top 26%
Last wipe10d agobiweekly schedule
Next wipe3d 0hSun 1 Nov, 22:29 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 42 on average. Plenty of space to grow.
Standingrank on player hours 74/ 100 Holds a respectable place: #5,893 on player hours.
Uptimehours on the list, last 48 92/ 100 Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 136 server fps on average.
Wipeskeeping the crowd after a wipe 33/ 100 Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 310 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5200:0009:0017:0003:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0017:0003:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:29 UTC, in 3d 0h. Its biweekly schedule tag · low confidence

usual gap8.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  • 3d 0hSun 1 Nov, 22:29 UTC
  • 6d 21hThu 5 Nov, 19:00 UTCFW
  • 17d 0hSun 15 Nov, 22:29 UTC
  • 31d 0hSun 29 Nov, 22:29 UTC
  • 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 22:29 UTC10d ago 2 – running 0
Fri 16 Oct, 12:03 UTC13d ago 2 held half 2.4 days 0
Thu 15 Oct, 23:20 UTC13d ago 2 – 0.5 days 0
Thu 1 Oct, 18:21 UTC FW28d ago 1 halved by day 4 14.2 days 0
Thu 17 Sep, 18:23 UTC42d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
34 / 100
Rustopia.gg - US Medium
NA · groups of 12+ · biweekly · 84 on average
524 / 550
Rusty Moose |US Biweekly|
NA · groups of 12+ · biweekly · 55 on average
786 / 775
Gringers Solo Only | Noob Friendly Oct 22
NA · groups of 8+ · biweekly · 43 on average
31 / 100
Rustoria.co - US Medium Premium
NA · groups of 12+ · biweekly · 35 on average
238 / 275
Reddit.com/r/PlayRust - US Biweekly
NA · groups of 12+ · biweekly · 23 on average
16 / 200

Quick answers

from the figures on this page

About the server

Which region is RUSTARDED Zombie Hell Hordes • US based in?

No region tag appears for RUSTARDED Zombie Hell Hordes • US, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 98.247.137.177:30015.

How reliable is RUSTARDED Zombie Hell Hordes • US, and is it up?

The server is up: RUSTARDED Zombie Hell Hordes • US is online now. The uptime it reports puts the last restart at about 1 hours ago. It was up 92% of the time over the last 7 full days, 154 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Is RUSTARDED Zombie Hell Hordes • US smooth to play on?

It averaged 136 server fps over the last 48 hours, with a low of 105. Buildings, deployables and everything else in the world added up to as many as 77,863 entities. At its highest, it used 4,568 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

Which Rust version is RUSTARDED Zombie Hell Hordes • US running?

You will find RUSTARDED Zombie Hell Hordes • US on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does RUSTARDED Zombie Hell Hordes • US wipe, and how often?

Its tag sets the prediction, as the record holds too few of RUSTARDED Zombie Hell Hordes • US's wipes to confirm its schedule. Sunday 1 November at 22:29 UTC is the date set for its next wipe. The world it runs now was created 10 days 23 hours. Its tags give a wipe schedule of every two weeks.

What happens on RUSTARDED Zombie Hell Hordes • US when wipe day arrives?

Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.

Player count

What position does RUSTARDED Zombie Hell Hordes • US hold in the rankings?

Over the last seven days, RUSTARDED Zombie Hell Hordes • US has #5,893 for player hours, in the top 26% of all ranked servers.

Is RUSTARDED Zombie Hell Hordes • US a busy server?

With 42 slots available, RUSTARDED Zombie Hell Hordes • US currently has 0 players. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 12:00 UTC, with an average of 1 players.

Tags

What is meant by the tags on RUSTARDED Zombie Hell Hordes • US?

The game's browser takes its cue from the tags RUSTARDED Zombie Hell Hordes • US has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp42 (Max players): The server holds 42 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature RUSTARDED Zombie Hell Hordes • US?

Rust Server Score lists that include RUSTARDED Zombie Hell Hordes • US: Modded Rust servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

How is RUSTARDED Zombie Hell Hordes • US set up, and what rules does it keep?

Nothing in the name of RUSTARDED Zombie Hell Hordes • US states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

RUSTARDED Zombie Hell Hordes • US runs which map?

A procedural map of size 6,000 and seed 1337, generated by the game, is what RUSTARDED Zombie Hell Hordes • US runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Bigly World.

Connecting

How should you connect to RUSTARDED Zombie Hell Hordes • US?

Enter client.connect 98.247.137.177:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/dxQB3h2TvB.

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp42
Max players The server holds 42 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.