On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak 1
Rank#12,417top 56%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,417 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 1,030 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 00:27 UTC27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Private Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 99.111.154.49:28015.
How dependable is Private Server, and is it online at the moment?
You can join now: Private Server is online. According to its reported uptime, the last restart was about 6 days ago. It was up 98% of the time over the last 7 full days, 165 of 168 hours. On 29 September 2026, Rust Server Score saw it for the first time.
Is Private Server smooth to play on?
The average over the last 48 hours was 58 server fps, and it never went below 30. Up to 117,820 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,273 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Private Server sit?
You will find Private Server on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Private Server reset?
Private Server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 27 days 2 hours.
What happens on Private Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Private Server sit among Rust servers?
Over the last seven days, Private Server has #12,417 for player hours, in the top 56% of all ranked servers.
How many players does Private Server usually have?
Private Server is showing 0 players right now, with 5 slots in total. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.
Tags and filters
What is meant by the tags on Private Server?
You'll see Private Server tagged with gmvanilla (Game mode): You play vanilla survival here; mp5 (Max players): Its slot count is 5; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; ^q (Premium): Rust's premium status is required to join in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Private Server?
Rust Server Score lists that include Private Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on Private Server?
Nothing in the name of Private Server states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. Rust's premium status is required to join. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Private Server uses?
Private Server runs a game-generated procedural map at size 4,400, seed 482450477. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Private Server?
To connect, start Rust, press F1, and type client.connect 99.111.154.49:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. Rust's premium status is required to join.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmvanilla,cs168909,^z,^y,^q,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp5
Max playersIts slot count is 5.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
^q
PremiumRust's premium status is required to join.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).