No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,426 on player hours.
Uptimehours on the list, last 48
77/ 100
B
Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 253 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (B); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
WWWWWWW
WWWWWWW
WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 02:03 UTC16h ago
–
–
–
0
Tue 27 Oct, 02:03 UTC1d ago
–
–
–
0
Mon 26 Oct, 02:03 UTC2d ago
–
–
–
0
Sun 25 Oct, 02:03 UTC3d ago
–
–
–
0
Sat 24 Oct, 02:03 UTC4d ago
–
–
–
0
Fri 23 Oct, 02:03 UTC5d ago
–
–
–
0
Thu 22 Oct, 14:08 UTC6d ago
–
–
–
0
Thu 22 Oct, 02:03 UTC6d ago
–
–
–
0
Wed 21 Oct, 02:03 UTC7d ago
–
–
–
0
Tue 20 Oct, 02:03 UTC8d ago
–
–
–
0
Mon 19 Oct, 02:03 UTC9d ago
–
–
–
0
Sun 18 Oct, 02:03 UTC10d ago
–
–
–
0
Sat 17 Oct, 02:03 UTC11d ago
–
–
–
0
Fri 16 Oct, 02:03 UTC12d ago
–
–
–
0
Thu 15 Oct, 14:08 UTC13d ago
–
–
–
0
Thu 15 Oct, 02:03 UTC13d ago
–
–
–
0
Wed 14 Oct, 02:03 UTC14d ago
–
–
–
0
Tue 13 Oct, 02:03 UTC15d ago
–
–
–
0
Mon 12 Oct, 02:03 UTC16d ago
–
–
–
0
Sun 11 Oct, 02:03 UTC17d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on Jax boys Forever 1 puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 99.127.67.97:28015.
How dependable is Jax boys Forever 1, and is it online at the moment?
The server is down: Jax boys Forever 1 is offline now, with the last sighting 6 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is Jax boys Forever 1 running?
You will find Jax boys Forever 1 on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Jax boys Forever 1 wipe its map?
None of the resets on Jax boys Forever 1 is a wipe: the world is remade every few hours and no schedule is kept.
Player count
Where does Jax boys Forever 1 sit among Rust servers?
Over the last seven days, Jax boys Forever 1 has #15,426 for player hours, in the top 69% of all ranked servers and #1,534 in North America.
What does the population on Jax boys Forever 1 look like?
The last sighting of Jax boys Forever 1 was 6 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
What do Jax boys Forever 1's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; NA (North America): You will find it under North America in the browser are the tags Jax boys Forever 1 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Jax boys Forever 1?
These Rust Server Score lists count Jax boys Forever 1 among them: Best community servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Server rules
How is Jax boys Forever 1 set up, and what rules does it keep?
Nothing in the name of Jax boys Forever 1 states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Jax boys Forever 1?
A procedural map, generated by the game, is what Jax boys Forever 1 runs.
Connecting
How should you connect to Jax boys Forever 1?
To connect, start Rust, press F1, and type client.connect 99.127.67.97:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (B); population is the one to work on (F).