On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 80% full
7-day average0peak 1
Rank#8,089top 36%
Last wipe23d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 8 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #8,089 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 83 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: no change this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
8d 21hThu 5 Nov, 19:00 UTCFW
36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 00:36 UTC23d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 150+ · 1x · monthly · 132 on average
121 / 300
Quick answers
from the figures on this page
Server details
Where in the world is Charlie (no decay)?
You'll find no region listed by Charlie (no decay). The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 99.76.200.68:28015.
How dependable is Charlie (no decay), and is it online at the moment?
The server is up: Charlie (no decay) is online now. The uptime it reports puts the last restart at about 3 days ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Charlie (no decay) perform well?
It never fell below 66 server fps in the last 48 hours, averaging 83. At its peak, it held 115,716 entities, including buildings, deployables and all else in the world. Up to 4,245 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Charlie (no decay) running?
The server Charlie (no decay) is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Charlie (no decay) wipe, and how often?
Once a month, Charlie (no decay) wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 23 days 20 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on Charlie (no decay)?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 16 hours after it began.
Player numbers
What position does Charlie (no decay) hold in the rankings?
In the top 36% of all ranked servers, Charlie (no decay) sits at #8,089 for player hours over the last seven days.
How many players does Charlie (no decay) usually have?
With 8 slots available, Charlie (no decay) currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Tags
How should you read the tags on Charlie (no decay)?
The game's browser takes its cue from the tags Charlie (no decay) has set: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Charlie (no decay)?
Rust Server Score lists that include Charlie (no decay): Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Charlie (no decay) set up, and what rules does it keep?
You will find no gather rate in the name of Charlie (no decay). The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Charlie (no decay) uses?
Charlie (no decay) runs a game-generated procedural map at size 4,500, seed 12345678. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Charlie (no decay)?
Enter client.connect 99.76.200.68:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp8,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp8
Max playersThe server holds 8 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).