Working its way up from the back of the class: #15,330 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
9/ 100
F
Lost ground: down 12,639 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (C+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 67% in AF. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 16:51 UTCdue.
Its biweekly schedule tag · low confidence
usual gap11.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak8players, last three wipes
crowd held67%else halves by day 2
Coming wipes
dueThu 29 Oct, 16:51 UTC
7d 1hThu 5 Nov, 19:00 UTCFW
13d 23hThu 12 Nov, 16:51 UTC
27d 23hThu 26 Nov, 16:51 UTC
35d 1hThu 3 Dec, 19:00 UTCFW
41d 23hThu 10 Dec, 16:51 UTC
The first 48 hours of its last wipes
Thu 15 OctSun 4 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:51 UTC14d ago
7
–
running
0
Sun 4 Oct, 01:13 UTC25d ago
10
halved by day 2
11.7 days
3
Thu 1 Oct, 18:26 UTCFW27d ago
6
✓ held half
2.3 days
3
Thu 17 Sep, 19:37 UTC41d ago
4
✓ held half
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | sit?
You'll see [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | listed in Africa, tagged AF. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 102.39.118.251:28015 is the address to use.
Is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | up, and how steady is its uptime?
At this moment, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is offline; the last time it was seen was 9 days 17 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | running?
The server [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is on Rust network protocol 2634 and build 167781 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | wipe its map?
Too few wipes on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Thursday 29 October at 16:51 UTC. It has been running its current world for 14 days. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
Recent wipes have peaked at 8 players on average. Peak numbers came 28 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 67% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
What position does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | hold in the rankings?
In Africa, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is #22, and overall it is #15,330 on player hours over the last seven days, in the top 69% of all ranked servers.
Is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | a busy server?
It has been 9 days 17 hours since [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
The game's browser takes its cue from the tags [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; AF (Africa): You will find it under Africa in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
Rust Server Score lists that include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: Modded Rust servers, graded. It shows under the following filters on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
How is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | set up, and what rules does it keep?
Nothing in the name of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | runs a game-generated procedural map at size 3,500, seed 141595. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
Enter client.connect 102.39.118.251:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/cDHcf229qe.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167781,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
AF
AfricaYou will find it under Africa in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (C+); momentum is the one to work on (F).