On the class lists: D (45), with population over 48 hours and no performance mark.
Players now2/ 1002% full
7-day average8peak 35
Rank#1,076top 5%
Last wipe12d agobiweekly schedule
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 8 of 100 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,076 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 254 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 479 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak82players, last three wipes
crowd held0%else halves by day 5
Coming wipes
8d 6hThu 5 Nov, 19:00 UTCFW
15d 3hThu 12 Nov, 15:29 UTC
36d 6hThu 3 Dec, 19:00 UTCFW
43d 3hThu 10 Dec, 15:29 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 80, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 15:29 UTC12d ago
80
–
running
17
Thu 1 Oct, 17:59 UTCFW26d ago
65
halved by day 5
13.9 days
5
Thu 17 Sep, 15:26 UTC40d ago
101+17 queue
halved by day 5
14.1 days
6
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Intoxicated ZA Vanilla 1 - 15 Oct based in?
With region code af, Intoxicated ZA Vanilla 1 - 15 Oct has no region tag but a name that points to Africa. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 160.115.2.3:27101.
How dependable is Intoxicated ZA Vanilla 1 - 15 Oct, and is it online at the moment?
Right now, Intoxicated ZA Vanilla 1 - 15 Oct is online. About 2 days 6 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is Intoxicated ZA Vanilla 1 - 15 Oct smooth to play on?
It never fell below 239 server fps in the last 48 hours, averaging 254. At its peak, it held 99,529 entities, including buildings, deployables and all else in the world. At its highest, it used 5,032 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Intoxicated ZA Vanilla 1 - 15 Oct running?
The server Intoxicated ZA Vanilla 1 - 15 Oct is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Intoxicated ZA Vanilla 1 - 15 Oct wipe, and how often?
Wipes come every 4 weeks on Thursday at 15:29 UTC on Intoxicated ZA Vanilla 1 - 15 Oct. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 12 days 20 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on Intoxicated ZA Vanilla 1 - 15 Oct?
The average peak on its recent wipes was 82 players. 4 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Player count
Where does Intoxicated ZA Vanilla 1 - 15 Oct place in the wider field of Rust servers?
In the top 5% of all ranked servers, Intoxicated ZA Vanilla 1 - 15 Oct sits at #1,076 for player hours over the last seven days.
What does the population on Intoxicated ZA Vanilla 1 - 15 Oct look like?
Right now, 2 players are on Intoxicated ZA Vanilla 1 - 15 Oct, which has 100 slots. Averaging 8 players over seven days, it peaked at 35. The busiest time in the last 48 hours was 18:00 UTC, with an average of 10 players.
Lists and filters
What is meant by the tags on Intoxicated ZA Vanilla 1 - 15 Oct?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptnone (Networking): This server uses 'none' as its network layer; $raf (Region code): It is filed under the region code af; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags Intoxicated ZA Vanilla 1 - 15 Oct publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind Intoxicated ZA Vanilla 1 - 15 Oct?
7 other servers we track also use a intoxicated.games hostname, so they and Intoxicated ZA Vanilla 1 - 15 Oct most likely share an operator.
Where does Intoxicated ZA Vanilla 1 - 15 Oct appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Intoxicated ZA Vanilla 1 - 15 Oct: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Africa; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
Which rules does Intoxicated ZA Vanilla 1 - 15 Oct enforce, and what are its settings?
Nothing in the name of Intoxicated ZA Vanilla 1 - 15 Oct states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Intoxicated ZA Vanilla 1 - 15 Oct?
The map on Intoxicated ZA Vanilla 1 - 15 Oct is custom at size 3,800, and because the file is published you can download it from this page.
How to join
How should you connect to Intoxicated ZA Vanilla 1 - 15 Oct?
Enter client.connect 160.115.2.3:27101 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/ChTFh5w.
Server tags
what each one means
Published asgmrust,ptnone,cs168909,$raf,^b,^v,ts8,rustmaps,mp100,v2635,stok,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptnone
NetworkingThis server uses 'none' as its network layer.
$raf
Region codeIt is filed under the region code af.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).