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Every Rust server graded on real, live numbers. 74,886 players on the roll · 11,806 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 102.39.90.175:28025
Name of server

[ZA]MadHouse-Test| South-Africa

RegisterAbsentOffline
Region–
Address102.39.90.175:28025
Last checked7d ago
biweekly wipes vanillamoddedcarbon
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,437top 69%
Last wipe7d agobiweekly schedule
Next wipe6d 18hWed 4 Nov, 15:15 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,437 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 264 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Next wipe Wednesday 4 November, 15:15 UTC, in 6d 18h. Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 1 - 15 Oct
AF · groups of 8+ · biweekly · 7 on average
6 / 100
Intoxicated ZA Vanilla 3 - 01 Oct
AF · groups of 8+ · monthly · 19 on average
22 / 150
ServerZ Rust Monthly ZA
AF · groups of 8+ · monthly · 1 on average
1 / 50
Voodoo ZA
AF · groups of 8+ · monthly · 1 on average
1 / 100
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 40 on average
35 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 17 on average
1 / 100

Quick answers

from the figures on this page

Server details

Where in the world is [ZA]MadHouse-Test| South-Africa?

No region tag appears for [ZA]MadHouse-Test| South-Africa, but the name suggests Africa. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 102.39.90.175:28025.

How reliable is [ZA]MadHouse-Test| South-Africa, and is it up?

You cannot join now: [ZA]MadHouse-Test| South-Africa is offline, last seen 7 days 5 hours ago. It was up 0 of 144 hours over the last 6 full days, which is 0% of the time. The first sighting by Rust Server Score was on 21 October 2026.

On what Rust version does [ZA]MadHouse-Test| South-Africa sit?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does [ZA]MadHouse-Test| South-Africa wipe its map?

biweekly: 14 days after its last wipe gives the basis for estimating [ZA]MadHouse-Test| South-Africa's next wipe. Expect the next wipe on Wednesday 4 November at 15:15 UTC. It has been running its current world for 7 days 5 hours. Its tags say it wipes every two weeks.

Player numbers

Where does [ZA]MadHouse-Test| South-Africa sit among Rust servers?

In the top 69% of all ranked servers, [ZA]MadHouse-Test| South-Africa sits at #15,437 for player hours over the last seven days.

What does the population on [ZA]MadHouse-Test| South-Africa look like?

The last sighting of [ZA]MadHouse-Test| South-Africa was 7 days 5 hours ago, and it is offline right now. A seven-day average of 0 players applies here.

Lists and filters

What is meant by the tags on [ZA]MadHouse-Test| South-Africa?

The game's browser takes its cue from the tags [ZA]MadHouse-Test| South-Africa has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does [ZA]MadHouse-Test| South-Africa appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [ZA]MadHouse-Test| South-Africa among them: Modded Rust servers, graded. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

What settings and rules apply on [ZA]MadHouse-Test| South-Africa?

The name of [ZA]MadHouse-Test| South-Africa gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.

Can you tell me which map [ZA]MadHouse-Test| South-Africa uses?

[ZA]MadHouse-Test| South-Africa runs a procedural map, which the game generates.

Getting in

What is the way to join [ZA]MadHouse-Test| South-Africa?

Enter client.connect 102.39.90.175:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.