On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 2
Rank#7,286top 33%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,286 on player hours.
Uptimehours on the list, last 48
69/ 100
C+
Missed a few lessons: on the list 33 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
76/ 100
B
Climbing fast: up 3,849 places this week.
A term to build on.
Strongest in momentum (B); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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W·WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 04:10 UTC17h ago
–
–
–
0
Wed 28 Oct, 01:00 UTC1d ago
–
–
–
0
Mon 26 Oct, 06:15 UTC3d ago
–
–
–
0
Mon 26 Oct, 00:26 UTC3d ago
–
–
–
0
Sun 25 Oct, 23:56 UTC3d ago
–
–
–
0
Thu 22 Oct, 07:19 UTC7d ago
–
–
–
1
Thu 22 Oct, 07:12 UTC7d ago
1
halved by day 1
3.7 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Nnertz Test Zone leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 103.1.213.251:28105.
How reliable is Nnertz Test Zone, and is it up?
The server is up: Nnertz Test Zone is online now. The uptime it reports puts the last restart at about 15 hours ago. For the last 6 full days, it was up 133 of 144 hours, or 92% of the time. It was first seen by Rust Server Score on 22 October 2026.
Does Nnertz Test Zone perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 101,104 entities were in the world, covering buildings, deployables and the rest. Up to 2,729 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Nnertz Test Zone running?
The server Nnertz Test Zone is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Nnertz Test Zone wipe its map?
None of the resets on Nnertz Test Zone is a wipe: the world is remade every few hours and no schedule is kept.
Population
Where does Nnertz Test Zone sit among Rust servers?
Over the last seven days, Nnertz Test Zone has #7,286 for player hours, in the top 33% of all ranked servers.
How many players does Nnertz Test Zone usually have?
Nnertz Test Zone is showing 0 players right now, with 20 slots in total. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 09:00 UTC, with an average of 1 players.
Tags and filters
How should you read the tags on Nnertz Test Zone?
The game's browser takes its cue from the tags Nnertz Test Zone has set: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Nnertz Test Zone?
These Rust Server Score lists count Nnertz Test Zone among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
What settings and rules apply on Nnertz Test Zone?
Nothing in the name of Nnertz Test Zone states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Nnertz Test Zone runs which map?
The game generates the procedural map on Nnertz Test Zone at size 4,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
How do you get onto Nnertz Test Zone?
Enter client.connect 103.1.213.251:28105 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://uce325268e2bb59378260d0193fb.dl.dropboxusercontent.com/cd/0/get/DK6UYdUX8Psft391-WINT6MwFlP8_8nLapPOm7eiAOC_u9vOvsFTTMWaVnOsP6wAJUQchb7lHNWXuABXNrIn_wgP5yNc_ZGs6JR9RDvnQzdzEjKzuzvQpnuStUzb__MOtrLb6cCunW3SE6vFg88y6aPq/file?dl=1.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp20
Max players20 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (B); population is the one to work on (F).