A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,080 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 75 places this week.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 29% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 7
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
15d 0hThu 12 Nov, 18:58 UTC
36d 0hThu 3 Dec, 19:00 UTCFW
43d 0hThu 10 Dec, 18:58 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 9, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:58 UTC12d ago
9
–
running
0
Thu 1 Oct, 18:02 UTCFW27d ago
10
halved by day 6
14 days
1
Thu 17 Sep, 18:14 UTC41d ago
9
halved by day 8
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly?
In Oceania, according to its own listing, sits [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly, with the OC tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 103.107.196.38:28015.
How dependable is [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly, and is it online at the moment?
The server is up: [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly is online now. The uptime it reports puts the last restart at about 21 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 164,817 entities, including buildings, deployables and all else in the world. At its highest, it used 4,205 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly on?
The server [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly wipe its map?
The wipe rhythm on [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly is every 4 weeks on Thursday at 18:58 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 12 days 23 hours. Its tags say it wipes every two weeks.
What happens on [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly when wipe day arrives?
Recent wipes have peaked at 9 players on average. 18 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 7 is when it sank below half in the wipes that did not hold.
Population
What position does [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly hold in the rankings?
In Oceania, [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly is #59, and overall it is #2,080 on player hours over the last seven days, in the top 9% of all ranked servers.
Is [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly a busy server?
Right now, 0 players are on [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly, which has 50 slots. It peaked at 7 and averaged 2 players over the last seven days. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 4 players.
Lists and filters
How should you read the tags on [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly?
You'll see [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^y (Carbon): The plugin framework in use is Carbon; OC (Oceania): The server browser lists it under Oceania in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly?
Rust Server Score lists that include [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly: Oceania Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly enforce, and what are its settings?
The name of [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Carbon plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly?
A procedural map of size 4,500 and seed 1337, generated by the game, is what [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How should you connect to [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly?
Enter client.connect 103.107.196.38:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/4CaaC3eQwq.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^y,^b,^v,OC,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^y
CarbonThe plugin framework in use is Carbon.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).