On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,335top 69%
Last wipe5h agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
92/ 100
A
Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,448 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
27d 18hThu 26 Nov, 09:18 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 09:18 UTC5h ago
–
–
running
0
Thu 1 Oct, 09:04 UTC28d ago
2
–
–
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RustSentinel Staging. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 103.170.154.110:28015.
Is RustSentinel Staging up, and how steady is its uptime?
You can join now: RustSentinel Staging is online. About 15 minutes ago, it restarted, based on the uptime it reports. It was up 164 of 168 hours over the last 7 full days, which is 98% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
Does RustSentinel Staging perform well?
It never fell below 21 server fps in the last 48 hours, averaging 30. At its peak, it held 112,000 entities, including buildings, deployables and all else in the world. Up to 2,487 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does RustSentinel Staging sit?
Rust network protocol 2636 and build 169641 on Linux is what RustSentinel Staging runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does RustSentinel Staging reset?
Wipes come every 4 weeks on Thursday at 09:18 UTC on RustSentinel Staging. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 5 hours. Its tags record that it wipes monthly.
What happens on RustSentinel Staging when wipe day arrives?
Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does RustSentinel Staging sit among Rust servers?
Over the last seven days, RustSentinel Staging has #15,335 for player hours, in the top 69% of all ranked servers.
How many players does RustSentinel Staging usually have?
With 50 slots available, RustSentinel Staging currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on RustSentinel Staging?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2636 (Protocol): To get in, your game needs to be on the same version: the protocol is 2636; cs169641 (Build): The game build is 169641; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^y (Carbon): The plugin framework in use is Carbon are the tags RustSentinel Staging publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does RustSentinel Staging appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RustSentinel Staging: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Map and rules
Which rules does RustSentinel Staging enforce, and what are its settings?
Nothing in the name of RustSentinel Staging states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. Plugins on it number Carbon. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RustSentinel Staging?
A procedural map of size 4,300 and seed 1781256870, generated by the game, is what RustSentinel Staging runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join RustSentinel Staging?
Enter client.connect 103.170.154.110:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustsentinel.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2636,^y,^m,^v,gmrust,cs169641,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2636
ProtocolTo get in, your game needs to be on the same version: the protocol is 2636.
cs169641
BuildThe game build is 169641.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).