Working its way up from the back of the class: #15,842 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 8,487 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 90% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
usual gap2.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
20d 9hThu 19 Nov, 06:56 UTC
34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 8 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 06:56 UTC21d ago
4
–
running
0
Mon 5 Oct, 09:12 UTC24d ago
1
✓ held half
2.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
OC · groups of 8+ · 10x · biweekly · 66 on average
12 / 150
Quick answers
from the figures on this page
Server details
Where in the world is Eternal AU 2x - Pre-Server?
In Oceania, according to its own listing, sits Eternal AU 2x - Pre-Server, with the OC tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 103.193.81.106:28030.
Is Eternal AU 2x - Pre-Server up, and how steady is its uptime?
The server is down: Eternal AU 2x - Pre-Server is offline now, with the last sighting 19 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 5 October 2026, Rust Server Score saw it for the first time.
What Rust version is Eternal AU 2x - Pre-Server on?
Rust network protocol 2634 and build 167058 on Linux is what Eternal AU 2x - Pre-Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Eternal AU 2x - Pre-Server wipe its map?
Its tag sets the prediction, as the record holds too few of Eternal AU 2x - Pre-Server's wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 21 days 14 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on Eternal AU 2x - Pre-Server?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 4 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player count
Where does Eternal AU 2x - Pre-Server place in the wider field of Rust servers?
Over the last seven days, Eternal AU 2x - Pre-Server has #15,842 for player hours, in the top 72% of all ranked servers and #194 in Oceania.
Is Eternal AU 2x - Pre-Server a busy server?
Eternal AU 2x - Pre-Server is offline at the moment; the last time it was seen was 19 days 23 hours ago.
Tags and filters
What is meant by the tags on Eternal AU 2x - Pre-Server?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts12 (Group limit): A team can hold 12 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167058 (Build): This runs on build 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; OC (Oceania): You will find it under Oceania in the browser; oxidation (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags Eternal AU 2x - Pre-Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Eternal AU 2x - Pre-Server?
These Rust Server Score lists count Eternal AU 2x - Pre-Server among them: 2x Rust servers, graded, Oceania Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Server rules
Which rules does Eternal AU 2x - Pre-Server enforce, and what are its settings?
The name of Eternal AU 2x - Pre-Server points to a 2x gather rate. The limit for a group is 12 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Getting in
How should you connect to Eternal AU 2x - Pre-Server?
Enter client.connect 103.193.81.106:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^b,OC,gmrust,cs167058,ts12,^o^z,oxidation
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts12
Group limitA team can hold 12 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167058
BuildThis runs on build 167058.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Other
oxidation
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); momentum is the one to work on (F).