On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average1peak 13
Rank#3,185top 14%
Last wipe1d agoweekly schedule
Next wipe5d 17hWed 4 Nov, 06:39 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 300 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,185 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
14/ 100
F
Lost ground: down 2,283 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····WW
W···W··
·W··W··
·W··W··
··W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 06:39 UTC, in 5d 17h.
Its weekly schedule tag · low confidence
usual gap3.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak48players, last three wipes
crowd held20%else halves by day 1.5
Coming wipes
5d 17hWed 4 Nov, 06:39 UTC
7d 6hThu 5 Nov, 19:00 UTCFW
12d 17hWed 11 Nov, 06:39 UTC
19d 17hWed 18 Nov, 06:39 UTC
26d 17hWed 25 Nov, 06:39 UTC
33d 17hWed 2 Dec, 06:39 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
40d 17hWed 9 Dec, 06:39 UTC
The first 48 hours of its last wipes
Fri 23 OctTue 20 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 06:39 UTC1d ago
–
–
running
0
Fri 23 Oct, 07:28 UTC6d ago
13
halved by day 1
5 days
0
Tue 20 Oct, 11:20 UTC9d ago
74
✓ held half
2.8 days
7
Fri 16 Oct, 10:59 UTC13d ago
58
halved by day 1
4 days
0
Tue 13 Oct, 10:51 UTC16d ago
123
halved by day 2
3 days
9
Fri 9 Oct, 11:03 UTC20d ago
152
halved by day 2
4 days
3
Mon 5 Oct, 10:59 UTC24d ago
174
halved by day 2
4 days
5
Sun 4 Oct, 02:16 UTC25d ago
174
–
1.4 days
2
Sat 3 Oct, 11:14 UTC26d ago
13
–
0.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for [SEA] CHICKEN | END, but the name suggests Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 103.208.27.77:11112 is the address to use.
How dependable is [SEA] CHICKEN | END, and is it online at the moment?
Right now, [SEA] CHICKEN | END is online. About 28 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 3 October 2026.
Does [SEA] CHICKEN | END perform well?
It averaged 40 server fps over the last 48 hours, with a low of 40. Up to 71,099 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,177 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [SEA] CHICKEN | END running?
You will find [SEA] CHICKEN | END on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [SEA] CHICKEN | END wipe, and how often?
The prediction follows its tag, because too few of [SEA] CHICKEN | END's wipes are on record to confirm the schedule. Expect the next wipe on Wednesday 4 November at 06:39 UTC. It has been running its current world for 30 hours. Wipes are scheduled weekly, according to its tags.
What happens on [SEA] CHICKEN | END when wipe day arrives?
Across its recent wipes, the busiest moments averaged 48 players. Peak numbers came 4 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 20% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Player count
Where does [SEA] CHICKEN | END place in the wider field of Rust servers?
In the top 14% of all ranked servers, [SEA] CHICKEN | END sits at #3,185 for player hours over the last seven days.
What does the population on [SEA] CHICKEN | END look like?
Right now, 0 players are on [SEA] CHICKEN | END, which has 300 slots. It peaked at 13 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 10:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on [SEA] CHICKEN | END?
gmvanilla (Game mode): Survival, vanilla style; mp300 (Max players): Its slot count is 300; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them are the tags [SEA] CHICKEN | END publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [SEA] CHICKEN | END?
Rust Server Score lists that include [SEA] CHICKEN | END: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Map and rules
What settings and rules apply on [SEA] CHICKEN | END?
Nothing in the name of [SEA] CHICKEN | END states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [SEA] CHICKEN | END?
The game generates the procedural map on [SEA] CHICKEN | END at size 3,500 with seed 2014666660. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to [SEA] CHICKEN | END?
Enter client.connect 103.208.27.77:11112 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.chicken.in.th/.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp300
Max playersIts slot count is 300.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).