On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average1peak 5
Rank#2,887top 13% · #268 in EA
Last wipe10d agobiweekly schedule
Next wipe3d 15hMon 2 Nov, 02:13 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,887 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 125 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 279 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers, top 48% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·······
···F···
·······
·······
W······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 02:13 UTC, in 3d 15h.
Its biweekly schedule tag · low confidence
usual gap15.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 7
Coming wipes
3d 15hMon 2 Nov, 02:13 UTC
7d 8hThu 5 Nov, 19:00 UTCFW
17d 15hMon 16 Nov, 02:13 UTC
31d 15hMon 30 Nov, 02:13 UTC
35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 19 OctThu 1 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 6, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 02:13 UTC10d ago
6
–
running
0
Thu 1 Oct, 18:11 UTCFW27d ago
7
halved by day 7
17.3 days
1
Fri 18 Sep, 15:23 UTC40d ago
6
✓ held half
13.1 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?
You'll see 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 listed in Asia, tagged EA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 103.217.192.121:29018 is the address to use.
How reliable is 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新, and is it up?
The server is up: 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 is online now. About 5 days 21 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 perform well?
The average over the last 48 hours was 125 server fps, and it never went below 87. Buildings, deployables and everything else in the world added up to as many as 104,863 entities. Memory use reached up to 11,015 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 on?
Rust network protocol 2635 and build 168909 on Windows is what 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 wipe, and how often?
The prediction follows its tag, because too few of 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新's wipes are on record to confirm the schedule. Monday 2 November at 02:13 UTC is the date set for its next wipe. The world it runs now was created 10 days 8 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?
Recent wipes have peaked at 6 players on average. Peak numbers came 33 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 7 in the wipes where it did not hold.
Player numbers
Where does 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 place in the wider field of Rust servers?
In Asia, 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 is #268, and overall it is #2,887 on player hours over the last seven days, in the top 13% of all ranked servers.
What does the population on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 look like?
【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 is showing 3 players right now, with 100 slots in total. It peaked at 5 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 09:00 UTC, with an average of 4 players.
Tags and filters
What do 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新's tags stand for?
You'll see 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): You will find it under East Asia in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?
No other server we track uses the a4t.cn hostname that 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 publishes.
Which Rust Server Score filters and lists feature 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?
Rust Server Score lists that include 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
How is 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 set up, and what rules does it keep?
You will find no gather rate in the name of 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?
【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 runs a game-generated procedural map at size 4,000, seed 897176852. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?
Enter client.connect 103.217.192.121:29018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).