On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 5
Rank#3,166top 14% · #525 in NA
Last wipe7d agomonthly schedule
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,166 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 94 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
62/ 100
C
Moving up: up 740 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
··W····
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h.
The force wipe · high confidence
usual gap19.4 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 2
Coming wipes
8d 9hThu 5 Nov, 19:00 UTCFW
36d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 21 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 05:02 UTC7d ago
3
–
running
2
Thu 1 Oct, 18:23 UTCFW26d ago
5
halved by day 2
19.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training based in?
The NA tag on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 104.128.58.16:28055 is the address to use.
Is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training up, and how steady is its uptime?
The server is up: Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is online now. The uptime it reports puts the last restart at about 20 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training perform well?
It never fell below 66 server fps in the last 48 hours, averaging 94. At its peak, it held 99,609 entities, including buildings, deployables and all else in the world. Up to 3,545 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training sit?
Rust network protocol 2635 and build 168909 on Linux is what Save Ferrous PvE - No Decay/Raidable Bases/Events/Training runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipe its map?
Once a month, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 7 days 4 hours. Its tags record that it wipes monthly.
What happens on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training when wipe day arrives?
The average peak on its recent wipes was 4 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
Where does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training sit among Rust servers?
Over the last seven days, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training has #3,166 for player hours, in the top 14% of all ranked servers and #525 in North America.
Is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training a busy server?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is showing 0 players right now, with 50 slots in total. The seven-day average is 1 players, with a peak of 5. The highest average in the last 48 hours came at 23:00 UTC, with 4 players.
Tags and filters
What is meant by the tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The game's browser takes its cue from the tags Save Ferrous PvE - No Decay/Raidable Bases/Events/Training has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Save Ferrous PvE - No Decay/Raidable Bases/Events/Training: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
You will find no gather rate in the name of Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training runs which map?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training runs a game-generated procedural map at size 4,096, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How do you get onto Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
To connect, start Rust, press F1, and type client.connect 104.128.58.16:28055. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).