Working its way up from the back of the class: #15,921 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
16/ 100
F
Lost ground: down 10,766 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak6players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 14:30 UTC29d ago
6
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Lone Wolf Rust | Build & Preview Server sit?
Lone Wolf Rust | Build & Preview Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 104.129.132.17:38010 is the address to use.
How reliable is Lone Wolf Rust | Build & Preview Server, and is it up?
The server is down: Lone Wolf Rust | Build & Preview Server is offline now, with the last sighting 26 days 21 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 29 September 2026.
Which Rust version is Lone Wolf Rust | Build & Preview Server running?
The server Lone Wolf Rust | Build & Preview Server is on Rust network protocol 2634 and build 166569 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Lone Wolf Rust | Build & Preview Server wipe, and how often?
Lone Wolf Rust | Build & Preview Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 30 days 4 hours.
What happens on Lone Wolf Rust | Build & Preview Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 6 players. 10 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Lone Wolf Rust | Build & Preview Server sit among Rust servers?
In the top 70% of all ranked servers, Lone Wolf Rust | Build & Preview Server sits at #15,921 for player hours over the last seven days.
How many players does Lone Wolf Rust | Build & Preview Server usually have?
It has been 26 days 21 hours since Lone Wolf Rust | Build & Preview Server was last seen, and it is offline right now.
Tags
What do Lone Wolf Rust | Build & Preview Server's tags stand for?
The game's browser takes its cue from the tags Lone Wolf Rust | Build & Preview Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp25 (Max players): Its slot count is 25; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166569 (Build): The game build is 166569; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^k (Build server): Bases can be designed and practised here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Lone Wolf Rust | Build & Preview Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Lone Wolf Rust | Build & Preview Server: Modded Rust servers, graded and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which rules does Lone Wolf Rust | Build & Preview Server enforce, and what are its settings?
Nothing in the name of Lone Wolf Rust | Build & Preview Server states a gather rate. The group limit stays at the game's default of 8 players. It runs build & creative, no gathering: sandbox building instead. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Lone Wolf Rust | Build & Preview Server uses?
The game generates the procedural map on Lone Wolf Rust | Build & Preview Server at size 3,650 with seed 414159. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join Lone Wolf Rust | Build & Preview Server?
To connect, start Rust, press F1, and type client.connect 104.129.132.17:38010. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://lonewolfrust.gg.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2634,^z,^y,^k,gmrust,cs166569,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp25
Max playersIts slot count is 25.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166569
BuildThe game build is 166569.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^k
Build serverBases can be designed and practised here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).