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Every Rust server graded on real, live numbers. 37,934 players on the roll · 11,623 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 104.143.2.107:28015
Name of server

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

RegisterPresentOnline
RegionNA
Address104.143.2.107:28015
Last checked12m ago
5x biweekly wipes moddedcarbonpve
Launch Rust and join
Overall grade

Not there yet

43 out of 100, the average of 6 subjects

On the class lists: D (50), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,339top 69% · #1509 in NA
Last wipe13d agobiweekly schedule
Next wipe19hFri 30 Oct, 02:37 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 8/ 100 Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 25/ 100 Lost ground: down 7,617 places this week. A strong wipe could turn it round.

A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

0246808:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 02:37 UTC, in 19h. Its biweekly schedule tag · low confidence

usual gap3.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 19hFri 30 Oct, 02:37 UTC
  • 7d 11hThu 5 Nov, 19:00 UTCFW
  • 14d 19hFri 13 Nov, 02:37 UTC
  • 28d 19hFri 27 Nov, 02:37 UTC
  • 35d 11hThu 3 Dec, 19:00 UTCFW
  • 42d 19hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC13d ago 1 – running 1
Tue 13 Oct, 00:56 UTC16d ago 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree]
NA · groups of 8+ · 5x · biweekly · 30 on average
19 / 150
Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|Stats
NA · groups of 10+ · 5x · biweekly · 3 on average
1 / 100
BotWorld PVE AI Player70 Live Bots 5X - Wiped - 11d ago
NA · groups of 8+ · 5x · biweekly · 2 on average
1 / 200
Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps
NA · groups of 14+ · 3x · biweekly · 56 on average
56 / 125
[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo
NA · groups of 15+ · 10x · biweekly · 45 on average
30 / 100
[US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons
NA · groups of 12+ · 3x · biweekly · 8 on average
1 / 100

Quick answers

from the figures on this page

Server details

In what location does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit?

In North America, according to its own listing, sits DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 104.143.2.107:28015.

How reliable is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it up?

Right now, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is online. The uptime it reports puts the last restart at about 12 days 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 10 October 2026.

Does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction perform well?

The average over the last 48 hours was 5 server fps, and it never went below 5. At its peak, it held 79,566 entities, including buildings, deployables and all else in the world. At its highest, it used 5,370 MB of memory. When fps is low and entities climb, that is lag to players.

On what Rust version does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit?

Rust network protocol 2634 and build 167781 on Linux is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction reset?

Too few wipes on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Friday 30 October at 02:37 UTC. 13 days have passed since this world was made. Its tags say it wipes every two weeks.

What happens on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction when wipe day arrives?

The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Player numbers

What position does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hold in the rankings?

Over the last seven days, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction has #15,339 for player hours, in the top 69% of all ranked servers and #1,509 in North America.

Is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction a busy server?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is showing 0 players right now, with 100 slots in total. For the last seven days, the average number of players was 0.

Tags

How should you read the tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The game's browser takes its cue from the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction appear in the Rust Server Score lists and filters?

Rust Server Score lists that include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 5x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Map and rules

What settings and rules apply on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The name of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction points to a 5x gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs which map?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs a game-generated procedural map at size 4,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.

Connecting

How should you connect to DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Enter client.connect 104.143.2.107:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.