On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now4/ 508% full
7-day average2peak 6
Rank#2,270top 10% · #871 in EU
Last wipe27d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,270 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
82/ 100
B+
Mostly smooth: 49 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 329 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 30% in EU, and #129 of the quad servers (top 16%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.
The force wipe · high confidence
usual gap0.8 daysbetween real wipes
wipe-day peak10players, last three wipes
Coming wipes
7d 0hThu 5 Nov, 19:00 UTCFW
35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 10, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 12:26 UTC27d ago
10
–
running
4
Thu 1 Oct, 18:13 UTCFW28d ago
10
–
0.8 days
6
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 9999+ · 2x · monthly · 5 on average
3 / 60
Quick answers
from the figures on this page
About the server
Where in the world is Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
In Europe, according to its own listing, sits Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 104.234.251.154:28015.
Is Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress up, and how steady is its uptime?
You can join now: Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress is online. According to its reported uptime, the last restart was about 3 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress smooth to play on?
It averaged 49 server fps over the last 48 hours, with a low of 25. At its peak, it held 132,391 entities, including buildings, deployables and all else in the world. Up to 4,568 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress sit?
You will find Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress wipe, and how often?
Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 5 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
Across its recent wipes, the busiest moments averaged 10 players. Peak numbers came 6 hours into the latest wipe.
Population
Where does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress sit among Rust servers?
In Europe, Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress is #871, and overall it is #2,270 on player hours over the last seven days, in the top 10% of all ranked servers. In the quad group, it ranks #129.
How many players does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress usually have?
Right now, 4 players are on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress, which has 50 slots. The seven-day average is 2 players, with a peak of 6. The busiest time in the last 48 hours was 16:00 UTC, with an average of 3 players.
Tags and filters
What do Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress's tags stand for?
You'll see Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
These Rust Server Score lists count Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.
Server rules
Which rules does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress enforce, and what are its settings?
The name of Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress points to a 2x gather rate. The cap on group size is 4 players (quad). pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress runs a game-generated procedural map at size 4,250, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How do you get onto Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
Enter client.connect 104.234.251.154:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustoblivion.uk/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmrust,cs168909,ts4
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).