On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average2peak 8
Rank#2,308top 10% · #887 in EU
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,308 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 44 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 30% in EU, and #132 of the quad servers (top 16%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe · high confidence
wipe-day peak17players, last three wipes
Coming wipes
7d 11hThu 5 Nov, 19:00 UTCFW
35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 17, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:05 UTCFW27d ago
17
–
running
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
In Europe, according to its own listing, sits PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 51.75.54.58:28023 is the address to use.
How dependable is PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER, and is it online at the moment?
Right now, PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER is online. The uptime it reports puts the last restart at about 2 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER perform well?
It never fell below 54 server fps in the last 48 hours, averaging 59. At its peak, it held 158,228 entities, including buildings, deployables and all else in the world. Up to 4,703 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER sit?
You will find PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER reset?
The force wipe each month is the only wipe PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 13 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
Recent wipes have peaked at 17 players on average. Peak numbers came 47 hours into the latest wipe.
Population
Where does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER sit among Rust servers?
Over the last seven days, PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER has #2,308 for player hours, in the top 10% of all ranked servers and #887 in Europe. In the quad group, it ranks #132.
What does the population on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER look like?
With 100 slots available, PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER currently has 0 players. It peaked at 8 and averaged 2 players over the last seven days. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 6 players.
Lists and filters
What do PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER's tags stand for?
You'll see PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
A rust.in.ua hostname is published by PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER and by 19 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
These Rust Server Score lists count PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Server rules
What settings and rules apply on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
You will find no gather rate in the name of PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER. The cap on group size is 4 players (quad). pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER uses?
A procedural map of size 4,500, generated by the game, is what PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER runs. The name of the map reads: Anomaly PVE.
How to join
How should you connect to PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
Enter client.connect 51.75.54.58:28023 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/QXG9zTjAVJ.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EU,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).