A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #3,008 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
37/ 100
F
Needs to work on its frame rate: 22 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 1,181 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers, top 39% in EU, and #189 of the quad servers (top 23%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:01 UTCdue.
Its biweekly schedule tag · low confidence
usual gap13.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 9
Coming wipes
dueThu 29 Oct, 18:01 UTC
7d 0hThu 5 Nov, 19:00 UTCFW
13d 23hThu 12 Nov, 18:01 UTC
27d 23hThu 26 Nov, 18:01 UTC
35d 0hThu 3 Dec, 19:00 UTCFW
41d 23hThu 10 Dec, 18:01 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:01 UTC14d ago
9
–
running
2
Thu 1 Oct, 18:19 UTCFW27d ago
9
halved by day 8
14 days
1
Sat 19 Sep, 13:32 UTC40d ago
8
halved by day 10
12.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Dead Valley | PvE | Bi-Weekly | Old Research System sit?
The EU tag on Dead Valley | PvE | Bi-Weekly | Old Research System puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 176.9.122.93:28000 is the address to use.
How reliable is Dead Valley | PvE | Bi-Weekly | Old Research System, and is it up?
The server is up: Dead Valley | PvE | Bi-Weekly | Old Research System is online now. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Dead Valley | PvE | Bi-Weekly | Old Research System perform well?
The average over the last 48 hours was 22 server fps, and it never went below 5. Up to 81,850 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,564 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Dead Valley | PvE | Bi-Weekly | Old Research System sit?
Rust network protocol 2635 and build 168909 on Linux is what Dead Valley | PvE | Bi-Weekly | Old Research System runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Dead Valley | PvE | Bi-Weekly | Old Research System wipe, and how often?
Its tag sets the prediction, as the record holds too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 18:01 UTC. The world it runs now was created 14 days. A fortnightly wipe schedule appears in its tags.
What happens on Dead Valley | PvE | Bi-Weekly | Old Research System when wipe day arrives?
Across its recent wipes, the busiest moments averaged 9 players. The crowd on the latest wipe was largest 27 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 9 in the wipes where it did not hold.
Player count
What position does Dead Valley | PvE | Bi-Weekly | Old Research System hold in the rankings?
Over the last seven days, Dead Valley | PvE | Bi-Weekly | Old Research System has #3,008 for player hours, in the top 13% of all ranked servers and #1,133 in Europe. In the quad group, it ranks #189.
What does the population on Dead Valley | PvE | Bi-Weekly | Old Research System look like?
Dead Valley | PvE | Bi-Weekly | Old Research System is showing 0 players right now, with 50 slots in total. It peaked at 8 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 19:00 UTC, with 5 players.
Lists and filters
What is meant by the tags on Dead Valley | PvE | Bi-Weekly | Old Research System?
The game's browser takes its cue from the tags Dead Valley | PvE | Bi-Weekly | Old Research System has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Dead Valley | PvE | Bi-Weekly | Old Research System?
Rust Server Score lists that include Dead Valley | PvE | Bi-Weekly | Old Research System: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
Server rules
What settings and rules apply on Dead Valley | PvE | Bi-Weekly | Old Research System?
The name of Dead Valley | PvE | Bi-Weekly | Old Research System gives no gather rate. The cap on group size is 4 players (quad). You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Dead Valley | PvE | Bi-Weekly | Old Research System runs which map?
The game generates the procedural map on Dead Valley | PvE | Bi-Weekly | Old Research System at size 3,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
What is the way to join Dead Valley | PvE | Bi-Weekly | Old Research System?
Enter client.connect 176.9.122.93:28000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/HRS8z83BN.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); wipes are the one to work on (F).