Working its way up from the back of the class: #15,441 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 512 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 14:18 UTC25d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+?
The name of MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ points to North America, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 107.216.69.99:28015 is the address to use.
How reliable is MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+, and is it up?
At this moment, MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ is offline; the last time it was seen was 14 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ on?
The server MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ is on Rust network protocol 2634 and build 167231 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ wipe, and how often?
There are too few wipes on record for MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 25 days 9 hours.
What happens on MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player count
Where does MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ sit among Rust servers?
In the top 71% of all ranked servers, MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ sits at #15,441 for player hours over the last seven days.
What does the population on MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ look like?
MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ is offline at the moment; the last time it was seen was 14 days 23 hours ago.
Tags and filters
How should you read the tags on MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+?
gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167231 (Build): This runs on build 167231; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+?
These Rust Server Score lists count MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
How is MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ set up, and what rules does it keep?
MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+?
A procedural map, generated by the game, is what MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ runs.
Getting in
How do you get onto MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+?
Enter client.connect 107.216.69.99:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167231
BuildThis runs on build 167231.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).