On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#7,577top 34%
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,577 on player hours.
Uptimehours on the list, last 48
52/ 100
D
Attendance needs work: on the list only 25 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 75 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE based in?
Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 108.16.249.13:28016.
Is Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE up, and how steady is its uptime?
The server is down: Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE is offline now, with the last sighting 23 hours ago. According to its reported uptime, the last restart was about 3 days ago. It was up 94% of the time over the last 5 full days, 113 of 120 hours. The first sighting by Rust Server Score was on 23 October 2026.
Does Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE perform well?
It averaged 75 server fps over the last 48 hours, with a low of 51. At its peak, it held 143,939 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,430 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE running?
The server Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE is on Rust network protocol 2635 and build 167398 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE wipe, and how often?
the force wipe gives the basis for estimating Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 22 hours. Its tags list a monthly wipe schedule.
Player numbers
Where does Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE sit among Rust servers?
In the top 34% of all ranked servers, Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE sits at #7,577 for player hours over the last seven days.
How many players does Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE usually have?
The last sighting of Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE was 23 hours ago, and it is offline right now. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 15:00 UTC, with an average of 1 players.
Lists and filters
How should you read the tags on Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE?
You'll see Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167398 (Build): This runs on build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE?
These Rust Server Score lists count Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE set up, and what rules does it keep?
Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE sets gather at 2.5x, as its name suggests. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE runs which map?
Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE runs a game-generated procedural map at size 4,500, seed 440994840. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Chill & Kill 2.5x|PvE|PvP|BetterNpc|Raidable Bases|& MORE?
Enter client.connect 108.16.249.13:28016 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/gE6E4U3t9H.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).