On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,310top 69%
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
17/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 185 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·WWWWWW
WWWWWWW
WWWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 03:30 UTC15h ago
–
–
–
0
Wed 28 Oct, 03:30 UTC1d ago
–
–
–
0
Tue 27 Oct, 03:30 UTC2d ago
–
–
–
0
Mon 26 Oct, 03:30 UTC3d ago
–
–
–
0
Sun 25 Oct, 03:30 UTC4d ago
–
–
–
0
Sat 24 Oct, 03:30 UTC5d ago
–
–
–
0
Fri 23 Oct, 16:38 UTC6d ago
–
–
–
0
Fri 23 Oct, 03:30 UTC6d ago
–
–
–
0
Thu 22 Oct, 19:09 UTC6d ago
–
–
–
0
Thu 22 Oct, 03:30 UTC7d ago
–
–
–
0
Wed 21 Oct, 03:30 UTC8d ago
–
–
–
0
Tue 20 Oct, 03:30 UTC9d ago
–
–
–
0
Mon 19 Oct, 03:30 UTC10d ago
–
–
–
0
Sun 18 Oct, 03:30 UTC11d ago
–
–
–
0
Sat 17 Oct, 03:30 UTC12d ago
–
–
–
0
Fri 16 Oct, 03:26 UTC13d ago
–
–
–
0
Thu 15 Oct, 03:26 UTC14d ago
–
–
–
0
Wed 14 Oct, 03:26 UTC15d ago
–
–
–
0
Tue 13 Oct, 15:27 UTC16d ago
–
–
–
0
Tue 13 Oct, 03:26 UTC16d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for TruePvE Procedural. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 109.195.19.208:29015.
How reliable is TruePvE Procedural, and is it up?
You can join now: TruePvE Procedural is online. About 13 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does TruePvE Procedural perform well?
The average over the last 48 hours was 10 server fps, and it never went below 10. Up to 3,198 entities were in the world, covering buildings, deployables and the rest. Up to 630 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does TruePvE Procedural sit?
Rust network protocol 2635 and build 168909 on Linux is what TruePvE Procedural runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does TruePvE Procedural wipe its map?
None of the resets on TruePvE Procedural is a wipe: the world is remade every few hours and no schedule is kept.
Population
Where does TruePvE Procedural sit among Rust servers?
In the top 69% of all ranked servers, TruePvE Procedural sits at #15,310 for player hours over the last seven days.
What does the population on TruePvE Procedural look like?
TruePvE Procedural is showing 0 players right now, with 100 slots in total. For the last seven days, the average number of players was 0.
Lists and filters
What do TruePvE Procedural's tags stand for?
You'll see TruePvE Procedural tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature TruePvE Procedural?
These Rust Server Score lists count TruePvE Procedural among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
Which rules does TruePvE Procedural enforce, and what are its settings?
The name of TruePvE Procedural gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map TruePvE Procedural uses?
TruePvE Procedural runs a game-generated procedural map at size 1,024, seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: CraggyIsland.
Connecting
How should you connect to TruePvE Procedural?
To connect, start Rust, press F1, and type client.connect 109.195.19.208:29015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.truepve.ru/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).