On the class lists: F (26), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 1
Rank#10,652top 48%
Last wipe1d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
52/ 100
D
Working its way up from the back of the class: #10,652 on player hours.
Uptimehours on the list, last 48
8/ 100
F
Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 98 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
71/ 100
B−
Climbing fast: up 4,445 places this week.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap26 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
12d 3hTue 10 Nov, 19:00 UTC
26d 3hTue 24 Nov, 19:00 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
40d 3hTue 8 Dec, 19:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 19:00 UTC1d ago
–
–
running
0
Thu 1 Oct, 18:21 UTCFW27d ago
1
halved by day 2
26 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Last Night Test [TP|Kits|Events|Bosses] based in?
You'll find no region listed by Last Night Test [TP|Kits|Events|Bosses]. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 109.195.21.162:29015.
Is Last Night Test [TP|Kits|Events|Bosses] up, and how steady is its uptime?
At this moment, Last Night Test [TP|Kits|Events|Bosses] is offline; the last time it was seen was 41 hours ago. According to its reported uptime, the last restart was about 3 hours ago. It was up 2% of the time over the last 7 full days, 4 of 168 hours. On 17 September 2026, Rust Server Score saw it for the first time.
How well does Last Night Test [TP|Kits|Events|Bosses] run?
It averaged 98 server fps over the last 48 hours, with a low of 95. Up to 48,078 entities were in the world, covering buildings, deployables and the rest. Up to 1,681 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Last Night Test [TP|Kits|Events|Bosses] running?
The server Last Night Test [TP|Kits|Events|Bosses] is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Last Night Test [TP|Kits|Events|Bosses] reset?
The prediction follows its tag, because too few of Last Night Test [TP|Kits|Events|Bosses]'s wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 44 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Last Night Test [TP|Kits|Events|Bosses]?
Recent wipes have peaked at 1 players on average. Peak numbers came 37 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
What position does Last Night Test [TP|Kits|Events|Bosses] hold in the rankings?
Over the last seven days, Last Night Test [TP|Kits|Events|Bosses] has #10,652 for player hours, in the top 48% of all ranked servers.
What does the population on Last Night Test [TP|Kits|Events|Bosses] look like?
Last Night Test [TP|Kits|Events|Bosses] is offline at the moment; the last time it was seen was 41 hours ago. It peaked at 1 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 21:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on Last Night Test [TP|Kits|Events|Bosses]?
You'll see Last Night Test [TP|Kits|Events|Bosses] tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Last Night Test [TP|Kits|Events|Bosses] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Last Night Test [TP|Kits|Events|Bosses] among them: Modded Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on Last Night Test [TP|Kits|Events|Bosses]?
Nothing in the name of Last Night Test [TP|Kits|Events|Bosses] states a gather rate. The default of 8 players applies as the group cap. combat training is the mode here, loot is handed out for aim and PvP practice. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Last Night Test [TP|Kits|Events|Bosses] uses?
A procedural map of size 3,000 and seed 851509239, generated by the game, is what Last Night Test [TP|Kits|Events|Bosses] runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Last Night Test [TP|Kits|Events|Bosses]?
Enter client.connect 109.195.21.162:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://wargm.ru/server/64488.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^d,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).