On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#4,129top 19% · #1486 in EU
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,129 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 68 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 1,238 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
wipe-day peak6players, last three wipes
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:57 UTCFW27d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 150+ · 1x · monthly · 125 on average
23 / 300
Quick answers
from the figures on this page
Server facts
Where in the world is [EU/UA] | RustWar | Classic | Vanilla | Europe?
You'll see [EU/UA] | RustWar | Classic | Vanilla | Europe listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 109.95.32.197:28015.
Is [EU/UA] | RustWar | Classic | Vanilla | Europe up, and how steady is its uptime?
The server is up: [EU/UA] | RustWar | Classic | Vanilla | Europe is online now. The uptime it reports puts the last restart at about 22 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [EU/UA] | RustWar | Classic | Vanilla | Europe run?
The average over the last 48 hours was 68 server fps, and it never went below 54. At its peak, it held 103,022 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,288 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [EU/UA] | RustWar | Classic | Vanilla | Europe running?
Rust network protocol 2635 and build 168909 on Linux is what [EU/UA] | RustWar | Classic | Vanilla | Europe runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [EU/UA] | RustWar | Classic | Vanilla | Europe wipe, and how often?
The force wipe each month is the only wipe [EU/UA] | RustWar | Classic | Vanilla | Europe takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 8 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [EU/UA] | RustWar | Classic | Vanilla | Europe?
The average peak on its recent wipes was 6 players. Peak numbers came 22 hours into the latest wipe.
Population
Where does [EU/UA] | RustWar | Classic | Vanilla | Europe place in the wider field of Rust servers?
Over the last seven days, [EU/UA] | RustWar | Classic | Vanilla | Europe has #4,129 for player hours, in the top 19% of all ranked servers and #1,486 in Europe.
What does the population on [EU/UA] | RustWar | Classic | Vanilla | Europe look like?
With 50 slots available, [EU/UA] | RustWar | Classic | Vanilla | Europe currently has 0 players. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 2 players.
Tags and filters
How should you read the tags on [EU/UA] | RustWar | Classic | Vanilla | Europe?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; EU (Europe): You will find it under Europe in the browser are the tags [EU/UA] | RustWar | Classic | Vanilla | Europe publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [EU/UA] | RustWar | Classic | Vanilla | Europe?
Rust Server Score lists that include [EU/UA] | RustWar | Classic | Vanilla | Europe: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does [EU/UA] | RustWar | Classic | Vanilla | Europe enforce, and what are its settings?
You will find no gather rate in the name of [EU/UA] | RustWar | Classic | Vanilla | Europe. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [EU/UA] | RustWar | Classic | Vanilla | Europe?
The game generates the procedural map on [EU/UA] | RustWar | Classic | Vanilla | Europe at size 4,250 with seed 1798175239. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [EU/UA] | RustWar | Classic | Vanilla | Europe?
Enter client.connect 109.95.32.197:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).