On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 3
Rank#5,968top 27% · #396 in EA
Last wipe26d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,968 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 748 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 71% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 13:08 UTC26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is SCPVE | FarmServer | RICK based in?
You'll see SCPVE | FarmServer | RICK listed in Asia, tagged EA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 110.42.10.133:28020.
Is SCPVE | FarmServer | RICK up, and how steady is its uptime?
You can join now: SCPVE | FarmServer | RICK is online. About 18 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does SCPVE | FarmServer | RICK run?
It averaged 45 server fps over the last 48 hours, with a low of 43. Up to 129,779 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,068 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is SCPVE | FarmServer | RICK running?
The server SCPVE | FarmServer | RICK is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does SCPVE | FarmServer | RICK reset?
SCPVE | FarmServer | RICK wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 26 days 6 hours. Its tags record that it wipes monthly.
What happens on SCPVE | FarmServer | RICK when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 10 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does SCPVE | FarmServer | RICK sit among Rust servers?
Over the last seven days, SCPVE | FarmServer | RICK has #5,968 for player hours, in the top 27% of all ranked servers and #396 in Asia.
Is SCPVE | FarmServer | RICK a busy server?
SCPVE | FarmServer | RICK is showing 0 players right now, with 10 slots in total. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.
Lists and filters
How should you read the tags on SCPVE | FarmServer | RICK?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; ts20 (Group limit): A team can hold 20 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^s (Softcore): You keep some inventory when you die, as Facepunch's easier mode allows; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): You will find it under East Asia in the browser are the tags SCPVE | FarmServer | RICK publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show SCPVE | FarmServer | RICK?
Rust Server Score lists that include SCPVE | FarmServer | RICK: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does SCPVE | FarmServer | RICK enforce, and what are its settings?
The name of SCPVE | FarmServer | RICK gives no gather rate. The limit for a group is 20 players. It runs softcore, Facepunch's easier setting, with part of your loot kept. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map SCPVE | FarmServer | RICK uses?
SCPVE | FarmServer | RICK runs a game-generated procedural map at size 4,500, seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto SCPVE | FarmServer | RICK?
Enter client.connect 110.42.10.133:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustimg.rustpve.top/QUN/QQ.png.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^m,^s,EA,^p,gmrust,cs168909,ts20,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersThe server holds 10 slots.
ts20
Group limitA team can hold 20 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^s
SoftcoreYou keep some inventory when you die, as Facepunch's easier mode allows.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).