On the class lists: C+ (66), with population over 48 hours and no performance mark.
Players now26/ 12820% full
7-day average34peak 59
Rank#488top 2% · #15 in EA
Last wipe26d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
26/ 100
F
A quiet classroom so far: 34 of 128 on average. Plenty of space to grow.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #488 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 87 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 60 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers, top 3% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe · high confidence
wipe-day peak56players, last three wipes
Coming wipes
7d 17hThu 5 Nov, 19:00 UTCFW
35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 56, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 12:20 UTC26d ago
56
–
running
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK?
In Asia, according to its own listing, sits 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 110.42.10.133:28015 is the address to use.
Is 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK up, and how steady is its uptime?
Right now, 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK run?
The average over the last 48 hours was 87 server fps, and it never went below 53. At its peak, it held 319,350 entities, including buildings, deployables and all else in the world. Up to 8,933 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK on?
You will find 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK wipe its map?
The force wipe each month is the only wipe 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 13 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK?
The average peak on its recent wipes was 56 players. Peak numbers came 47 hours into the latest wipe.
Player numbers
What position does 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK hold in the rankings?
In Asia, 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK is #15, and overall it is #488 on player hours over the last seven days, in the top 2% of all ranked servers.
Is 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK a busy server?
Right now, 26 players are on 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK, which has 128 slots. It peaked at 59 and averaged 34 players over the last seven days. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 44 players.
Tags
What do 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK's tags stand for?
You'll see 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK tagged with gmrust (Game mode): Survival in the standard Rust style; mp128 (Max players): Its slot count is 128; ts20 (Group limit): No team may go above 20; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^s (Softcore): On death you keep part of your inventory: that is Facepunch's easier mode; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): In the server browser it appears under East Asia in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK?
2 other servers we track also use a rustpve.top hostname, so they and 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK most likely share an operator.
Which lists and filters on Rust Server Score show 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK?
These Rust Server Score lists count 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average.
Map and rules
How is 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK set up, and what rules does it keep?
The name of 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK gives no gather rate. You can play in groups of up to 20 players. It runs softcore, Facepunch's easier setting, with part of your loot kept. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK?
The game generates the procedural map on 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK at size 4,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: 亚特兰大 : 行尸走肉.
How to join
What is the way to join 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK?
To connect, start Rust, press F1, and type client.connect 110.42.10.133:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustimg.rustpve.top/QUN/QQ.png.
Server tags
what each one means
Published asmp128,ptrak,$r?,v2635,^m,^s,EA,^p,gmrust,cs168909,ts20,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp128
Max playersIts slot count is 128.
ts20
Group limitNo team may go above 20.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^s
SoftcoreOn death you keep part of your inventory: that is Facepunch's easier mode.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).