On the class lists: C (64), with population over 48 hours and no performance mark.
Players now15/ 2008% full
7-day average12peak 21
Rank#830top 4% · #60 in EA
Last wipe25d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 12 of 200 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #830 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 62 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 89 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 11% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
wipe-day peak20players, last three wipes
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 01:06 UTC25d ago
20
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 based in?
The EA tag on 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 puts it in Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 202.189.23.105:20000.
How dependable is 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉, and is it online at the moment?
Right now, 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 is online. According to its reported uptime, the last restart was about 4 days 14 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 smooth to play on?
The average over the last 48 hours was 62 server fps, and it never went below 48. Up to 146,422 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,520 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 on?
The server 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 wipe, and how often?
Once a month, 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 25 days 12 hours. Its tags record that it wipes monthly.
What happens on 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 when wipe day arrives?
The average peak on its recent wipes was 20 players. Peak numbers came 11 hours into the latest wipe.
Player count
What position does 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 hold in the rankings?
Over the last seven days, 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 has #830 for player hours, in the top 4% of all ranked servers and #60 in Asia.
Is 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 a busy server?
Right now, 15 players are on 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉, which has 200 slots. Averaging 12 players over seven days, it peaked at 21. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 18 players.
Lists and filters
How should you read the tags on 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉?
gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Its slot count is 200; ts20 (Group limit): No team may go above 20; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^s (Softcore): Facepunch's easier ruleset means part of your inventory survives your death; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): You will find it under East Asia in the browser are the tags 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Server rules
Which rules does 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 enforce, and what are its settings?
You will find no gather rate in the name of 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉. You can play in groups of up to 20 players. It runs softcore, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 runs which map?
A procedural map of size 4,500 and seed 1337, generated by the game, is what 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How do you get onto 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉?
Enter client.connect 202.189.23.105:20000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^s,EA,^p,gmrust,cs168909,ts20,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersIts slot count is 200.
ts20
Group limitNo team may go above 20.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^s
SoftcoreFacepunch's easier ruleset means part of your inventory survives your death.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).