Working its way up from the back of the class: #13,059 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 6,251 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in wipe hold (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h.
The force wipe · high confidence
usual gap1.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
8d 15hThu 5 Nov, 19:00 UTCFW
36d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 16 OctMon 5 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 07:45 UTC11d ago
1
–
running
0
Mon 5 Oct, 07:03 UTC22d ago
2
✓ held half
11 days
0
Fri 2 Oct, 09:53 UTC25d ago
2
✓ held half
2.9 days
2
Fri 2 Oct, 03:06 UTC26d ago
2
–
0.3 days
0
Tue 29 Sep, 16:24 UTC28d ago
2
✓ held half
2.4 days
0
Mon 28 Sep, 06:51 UTC29d ago
2
–
1.4 days
1
Sat 26 Sep, 09:32 UTC31d ago
2
–
1.9 days
0
Fri 25 Sep, 15:51 UTC32d ago
2
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EA tag on SCPVE - TEST - RICK puts it in Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 117.90.232.29:28015.
How reliable is SCPVE - TEST - RICK, and is it up?
The server is down: SCPVE - TEST - RICK is offline now, with the last sighting 7 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 17 September 2026.
What Rust version is SCPVE - TEST - RICK on?
Rust network protocol 2634 and build 167781 on Windows is what SCPVE - TEST - RICK runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does SCPVE - TEST - RICK reset?
Once a month, SCPVE - TEST - RICK wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 25 days 15 hours. The tags show a monthly wipe schedule.
What happens on SCPVE - TEST - RICK when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player numbers
Where does SCPVE - TEST - RICK place in the wider field of Rust servers?
In Asia, SCPVE - TEST - RICK is #479, and overall it is #13,059 on player hours over the last seven days, in the top 59% of all ranked servers.
What does the population on SCPVE - TEST - RICK look like?
SCPVE - TEST - RICK is offline at the moment; the last time it was seen was 7 days 17 hours ago.
Tags
What do SCPVE - TEST - RICK's tags stand for?
You'll see SCPVE - TEST - RICK tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^s (Softcore): Facepunch's easier ruleset means part of your inventory survives your death; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): In the server browser it appears under East Asia in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind SCPVE - TEST - RICK?
The same operator most likely runs SCPVE - TEST - RICK and the 2 other servers we track that also publish a rustpve.top hostname.
Which lists and filters on Rust Server Score show SCPVE - TEST - RICK?
Rust Server Score lists that include SCPVE - TEST - RICK: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does SCPVE - TEST - RICK enforce, and what are its settings?
Nothing in the name of SCPVE - TEST - RICK states a gather rate. The default of 8 players applies as the group cap. You get softcore here, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server does not run VAC, Valve's anti-cheat.
Which map is in play on SCPVE - TEST - RICK?
The game generates the procedural map on SCPVE - TEST - RICK at size 4,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: 亚特兰大 : 行尸走肉.
Getting in
How should you connect to SCPVE - TEST - RICK?
To connect, start Rust, press F1, and type client.connect 117.90.232.29:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustimg.rustpve.top/QUN/QQ.png.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^m,^s,EA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^s
SoftcoreFacepunch's easier ruleset means part of your inventory survives your death.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); momentum is the one to work on (F).